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Topics - nabilfx

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PlayMaker Help / Send email Texture
« on: April 21, 2014, 03:50:42 PM »
I have a 3D plane, i need to send the 3D plane, image (texture) by email. It is possible?

PlayMaker Help / Acess Camera Roll Images
« on: April 17, 2014, 06:09:48 PM »
I need to create a button to acess the Camera Roll Images from IOs and Android. Would like a help.

PlayMaker Help / FSM Buttom Not Working-Help!!!
« on: April 16, 2014, 06:03:26 AM »
i create a plane object with a Touch object event, work fine, but them when i add it to the NGUI for playmarker, to be able to rezise the screen and did not lose the screen position, the button does not work?

How can i fix that in order, to do the button works?

PlayMaker Help / Attach Script Help![SOLVED]
« on: April 15, 2014, 07:20:33 AM »
I have this script, and i want to conect it to a GUI button from Playmarker,
I try the SendMessage action and at the MethodName i put the public class name (GalleryScreenshotExample) but does not work, Please any help?
The script that i want to attach to the GUIButton is bellow.

Code: [Select]
using UnityEngine;
using System.Collections;
using System.IO;

public class GalleryScreenshotExample : MonoBehaviour {

public Texture2D texture;
// bool saved = false;
// bool saved2 = false;

void Start ()
ScreenshotManager.ScreenshotFinishedSaving += ScreenshotSaved;
ScreenshotManager.ImageFinishedSaving += ImageSaved;

void OnGUI ()
// GUILayout.Label("Example scene showing: \n1. how to save a screenshot\n" +
// "2. how to save an image from your assets");

if(GUILayout.Button ("Take Screenshot", GUILayout.Width (200), GUILayout.Height(80)))
StartCoroutine(ScreenshotManager.Save("MyScreenshot", "MyApp", true));

// if(saved) GUILayout.Label ("Screenshot was successfully saved");

// GUILayout.Space(40);
// GUILayout.Label(texture);
// if(GUILayout.Button ("Save " +, GUILayout.Width (200), GUILayout.Height(80)))
// {
// StartCoroutine("SaveAssetImage");
// }
// if(saved2) GUILayout.Label( + " was successfully saved");

IEnumerator SaveAssetImage ()
byte[] bytes = texture.EncodeToPNG();
string path = Application.persistentDataPath + "/MyImage.png";
File.WriteAllBytes(path, bytes);

yield return new WaitForEndOfFrame();

StartCoroutine(ScreenshotManager.SaveExisting(path, true));

void ScreenshotSaved()
Debug.Log ("screenshot finished saving");
// saved = true;

void ImageSaved()
// Debug.Log ( + " finished saving");
// saved2 = true;

PlayMaker Help / Resolution Independent GUI Help...
« on: April 14, 2014, 05:54:41 AM »
Its possible to create a single draw call UI, to scale perfectly between different mobile device resolutions and aspect ratios.

PlayMaker Help / access library button
« on: April 12, 2014, 07:26:44 AM »
How can make a Button, to access the library from Iphone and Android cellphone?

PlayMaker Help / 2 finger scale
« on: April 11, 2014, 06:29:58 AM »
I hava a 3D plane, how can i scale it, by touch with 2 fingers? any tutorial?

PlayMaker Help / Save ScreenPhoto
« on: April 10, 2014, 01:13:37 PM »
How can i save a photo in the Iphone and Android with (Take Screenshot)?

PlayMaker Help / Folder Help!
« on: April 08, 2014, 04:05:03 PM »
Hi, I need to create a folder library, when is touch, open a library with 10 photos, them I can choose 1one to put in a plane object.
Is this possible with PlayMarker Unity?

I have the character jumping to a certain distance already done in Maya.
I need to  script (transform.parent to the Camera)  to work on time he jumps and hold on the Camera for 2 seconds, and then (transform.parent to the image target) it to the original position, by the time he returns (jump back).

On frame 0 - 20 is parent child to the image target.

From frame 21 to 30 he jumps to the Camera, like if he's hold on over the Iphone camera, the parent child need to be on the Camera.

Stay holding 2 seconds from 31 to 90 frame.

From frame 91 - 100, it jumps back and parent child to the image target again.

I need to script like a Magnet, to atract the character at the moment of the jump to the camera. Them stay hold to the camera, until the character jump back.


Help please.

iOS Help / Help Set Parent
« on: July 21, 2013, 11:49:21 AM »
Its is possible to make an value on a Set Parent Object.
Example,  One Sphere Parent to a Plane, then Set Parent to a Cube with 1 second.

and during that parent, see the Sphere going from the plane direction to the cube, in 1 second.

as if has an animation, but that animation is generated by the attraction of the of the Parent

I need the Teapot FSM start to play on Image found and pause
on image Lost.

How can i Add the Vuforia script to the FSM ?
In order to play FSM on Image found and pause FSM on image Lost.

PlayMaker Help / Activate, Deactivate
« on: July 20, 2013, 03:53:04 PM »
I using Play Maker with Vuforia Unity.

How can I Activate the Parent animation on Image Found and Deactivate de Parent animation on image Lost.

Attach is my example.

The image found and lost, is from Vuforia, I need to this at the same time with PlayMaker.

PlayMaker Help / Parent Help
« on: July 20, 2013, 08:57:15 AM »
The question is the picture attach.

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