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Messages - qaaz345

Pages: 1 2 [3]
31
Android Help / Re: Optimization in play maker
« on: November 12, 2013, 02:43:49 PM »
Thank you very much!

32
Android Help / Optimization in play maker
« on: November 11, 2013, 04:51:09 AM »
When you use play maker make Android games
Is there any optimization tips?

33
PlayMaker Help / Re: how to use motorTorque in play maker?
« on: November 07, 2013, 05:45:36 AM »
Site is unstable.
Impossible to download resources

I will be easier to understand if it is let me know by using the play maker ...
also Wheel collider properly

sorry, please tell me more

34
PlayMaker Help / how to use motorTorque in play maker?
« on: November 07, 2013, 01:19:45 AM »
HI!

Drag wheel Collider then made a set Property
And designated MotorTorque
MotorTorque Float "1"
Then, go through the floor while rotating

So I made a child of Sphere Collider
And there were a number of high-Float MotorTorque
Though it does not accelerate.

I do not know how to do.

35
PlayMaker Help / Re: How to implement wheel collider in play maker?
« on: November 07, 2013, 12:11:30 AM »
Thanks but after setting
When I try to set a variable

It does not accelerate ... Rotation of the wheel when you pass through the floor.

36
PlayMaker Help / How to implement wheel collider in play maker?
« on: November 06, 2013, 12:09:42 PM »
HI!

Will be trying to make racing games play maker
However, I do not know how to use it. wheel collider
Use the property and the basic wheel physics engine in play maker and action

I would like to know how to implement the order of the wheel collider
I hope. For an example

Please help me

37
PlayMaker Help / player prefs stage open Problem
« on: September 28, 2013, 05:08:19 AM »
Hi!

When you clear a stage in one scene, by assign the 10 variables in [a], it is saved in the global variable to [a1].
Make sure that the allocation of 10 to [a1] is go back to the scene to pick stage then, it will be saved in the variable [a2]
Check the a2, when save more 10 or create a text the save! .
 
In the other stages, by substituting 10 for b, in the stores to global variable b2,
In the screen for selecting stage, saved by the comparison in the same way by checking the global variable again! I have to output the text.
 
You are trying to create an event to solve the stage locked in that way
 
Saved it has has become the repository of all the three When you clear only boiling stage 1.
 
Meaning of the word, When you clear only stage 1, stage all that would open ...
 
Global variable (global variable) is, do I would share with everyone the name is also different?


scene2
                   int add                       p.prefs Get Int                 
clear! →  Globals/stage open    →     Key None                     →
                 add +10                       var Globals/stage open 
---------------------------------------------------------------------------------------------
   p.prefs Set Int                                       Load Level     
   Key Globals/save box                →       scene1(start scene)           
   var Globals/stage open 
---------------------------------------------------------------------------------------------
scene3
                   int add                       p.prefs Get Int                 
clear! →  Globals/stage open2    →     Key None                     →
                 add +10                       var Globals/stage open2 
---------------------------------------------------------------------------------------------
   p.prefs Set Int                                       Load Level     
   Key Globals/save box2                →       scene1(start scene)           
   var Globals/stage open2 
----------------------------------------------------------------------------------------------
scene1

p.prefs Get Int                    p.prefs Set Int                                                                              Key Globals/save box     →   Key Globals/save box  →           
var stage save                    var stage save     
---------------------------------------------------------------------------------------------
int compare                   Set GUI Text
stage save  >= 10   →    save!     


and

p.prefs Get Int                    p.prefs Set Int                                                                             Key Globals/save box2     →   Key Globals/save box2  →           
var stage save2                    var stage save2     
---------------------------------------------------------------------------------------------
int compare                   Set GUI Text
stage save2  >= 10   →    save2!   

I Wanted

scene2           scene1     

claer!!     →   Text1 [save!]
                   Text2 [------]

scene3           scene1     

claer!!     →   Text1 [------]
                   Text2 [save2]

But the reality

scene2           scene1     

claer!!     →   Text1 [save!]
                   Text2 [save2!]


scene3           scene1     

claer!!     →   Text1 [save!]
                   Text2 [save2!]


...ㅠㅠ Help me!




               

38
PlayMaker Help / ArrayMakerEasySave2
« on: September 18, 2013, 08:31:18 AM »
ArrayMaker Import → ArrayMakerEasySave2 Import →

Assets/PlayMaker ArrayMaker/Addons/ThirdParty/EasySave2/Actions/ArrayListEasyDownload.cs(70,25): error CS0246: The type or namespace name `ES2Web' could not be found. Are you missing a using directive or an assembly reference?

what should i do?


save me ㅠ.ㅠ

39
Android Help / GUI touch error :(
« on: September 08, 2013, 12:28:51 AM »


touch : FSM : Loop count exceeded maximum : 1000 Default is
1000, Override in Fsm Inspector


Korea does not have the necessary information..
and.. I do not know English ㅠ,ㅠ

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