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Messages - createasaurus

Pages: 1 ... 8 9 [10]
136
Where can I find the PlayMakerNaCL.unitypackage ?  And how do I import it?
I've never imported a package before.  I see the import package button.  Will this be as simple as I think it will be? Or are there any basic things I should be aware of?

I'm doing this as part of some troubleshooting I'm helping with.

Thank you very much.

137
Feature Requests / Re: Wii U Support
« on: February 05, 2014, 03:06:16 PM »
Thank you, thank you.  I am sharing this information on the Wii U development forum and hope to have feedback soon.

138
Feature Requests / Wii U support on Playmaker roadmap?
« on: February 05, 2014, 10:17:54 AM »
It's been a few months sense I've heard mention of the Wii U, so I just wanted to double check that Wii U support is indeed on the roadmap for Playmaker.  I'm beyond grateful and in awe with everything Playmaker.  I am very, very conscious of appearing pushy with my double checking.  However, the reality is I'm putting quite a bit of effort forth, which would be for naught without eventual Wii U support.  When I originally purchased Playmaker in September 2013, I was told there may be news on Wii U support soon.

We're in the process of registering as Wii U developers, so we hope to have news on that front soon!

Thank you again, the experience with Playmaker is pure magic!
Gratefully and Hopefully,
createasaurus

139
PlayMaker Help / Re: Mouse Down not working - Basic, Basic Question
« on: December 16, 2013, 07:10:35 AM »
I studied your example.  Now I see how to set this up.  Thank you! ;D

140
PlayMaker Help / Mouse Down not working - Basic, Basic Question [Solved]
« on: December 16, 2013, 05:15:53 AM »
Hi, there is something I cannot get to work on tutorial 1 Playmaker Basics - A Simple FSM.  Embarrassing, eh?

I make a cube, and set the material color to red in the start state.  I set the material color to green in the next state.  I make a Mouse down transition, and I link them with the arrow.  When I run the program, the cube turns red, but, Mouse down (on the cube) does not move me to the next state.

I've gone through a number of other Playmaker tuts, and I really do have my way around the basics.  I think there must be something I need to do to help enable the cube to receive a Mouse Down, Mouse Enter, etc .

Thoughts?  Thank you.

141
Feature Requests / Wii U Support[SOLVED]
« on: November 04, 2013, 12:37:59 PM »
Loving Playmaker.  Thank you!!!
I am hoping to develop for the Wii U platform with Playmaker.
I am writing this to show support and interest for Wii U compatibility.
Thank you very much.

142
PlayMaker Help / Re: New project - need to reinstall Playmaker each time?
« on: October 22, 2013, 10:31:11 AM »
Thank you.

143
General Discussion / Re: UniRPG
« on: October 22, 2013, 10:29:30 AM »
Very cool, I was wondering if this was possible, but I am too new at these things to attempt anything yet.  I look forward to hearing about your progress!

144
Hi,

I'm pretty new to Unity and Playmaker, so I apologize if this is a very simple question.

Whenever I start a new project in Unity, Playmaker is not installed and I cannot find a Playmaker .exe file on my computer.  So, what I have been doing is logging into the unity asset store, redownloading, and reinstalling Playmaker each time I create a new project.  Any advice on a simpler way?  Thank you very much.

I'm running Windows 7.

145
General Discussion / Re: Welcome! Please introduce yourself!
« on: September 18, 2013, 10:32:45 AM »
Hello everyone.
I'm a 3D artist/designer who always dreamed of making games, particularly for Nintendo.  I'm new to Unity and of course to Playmaker.  I'm so grateful that this resource is here!!!  I'll be watching for when Playmaker Wii U support arrives... my understanding is that the goal is for Playmaker to support all systems, but I'm unclear if Wii U is supported yet.  Regardless, I have much to learn, so I'll be focusing on getting myself up to speed on everything.
Thank you again, createasaurus.

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