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Messages - Yanifska

Pages: 1 [2] 3 4 ... 11
16
Playmaker Help / Re: Parse Current User
« on: May 21, 2014, 10:27:13 AM »
thanks,
I will probably follow your advice, unless at some point I decide to use the facebook login and log the user automatically to parse with their facebook credentials once they are logged in facebook.

17
Action Requests / Parse User Query
« on: May 17, 2014, 09:27:02 AM »
Hi,
I just found out I will need Parse User Query to be able to retrieve user data.
For example I want to find the ObjectId of a user that has a certain property value. The regular Object Query returns nothing.
Here is the link to the doc:
https://parse.com/docs/unity_guide#users-querying

thank you !
Yaniv

18
Playmaker Help / Re: Parse Current User
« on: May 17, 2014, 06:21:46 AM »
@jean the Login action is a bit confusing when using a username to signup.
In this case you need to login with the username even if the variable says Email.

By the way, is there a way to see all the methods and variables that are in the Parse proxy ? I could play a bit with it and try to understand how things works behind the scene, it would help me a lot because your actions seems to not use the real Parse code and I can't understand them even with the Parse documentation.

19
Playmaker Help / Parse Query
« on: May 16, 2014, 07:41:50 AM »
Hi,

I am studying more in depth the Parse sample scene and something seems broken to me.
In the Parse Query FSM, if there is no MyParseObject class then the ParseObjectCreateQuery  still send a successful event.
Also the Parse Object Comparison Clause (I tried also Exist Clause) returns successful as well even if the class  doesn't exist.
Finally, only the MyParseObjectFirstAsync will return an NoResult Event.

Is this supposed to behave that way ? Maybe I just don't understand what the error event are supposed to mean.



Thanks
Yaniv

20
Playmaker Help / Re: Parse Object Id
« on: May 16, 2014, 07:26:09 AM »
It works fine.
thank you.

21
Playmaker Help / Re: Parse Current User
« on: May 16, 2014, 07:23:10 AM »
I got it working,
According to the parse documentation there is persistent data :

Quote
"Whenever you use any signup or login methods, the user is cached on disk. You can treat this cache as a session, and automatically assume the user is logged in:"

So I just use the GetUserProperty on the username of the current user and if doesn't exist it will redirect to the login state and if it already exist it will jump it.
We probably need a real "CheckIfCurrentUserExist" action though, for now it's ok as I plan to have a username for all my users, so I can work with the GetUserProperty.
Cheers.

22
Playmaker Help / Re: Parse Current User
« on: May 13, 2014, 12:15:51 PM »
What I am trying to do is :

if the user has already logged in the past, his details should be cached on the hard disk, so when he opens the application again  he should be logged in automatically.

So you won't have to login each time you open the application.

I just tried  leaving the login email and password to none but it won't login using previously saved data. I am probably missing something.

could you explain me how to setup such a login
thanks
Yaniv

23
Playmaker Help / Re: Array List Get Next not resetting?
« on: May 13, 2014, 12:39:59 AM »
I have been using the Array List Get Next action a lot recently and I havent seen this kind of problem. I have even made a test to see if the action would loop infinitly and it does.
Maybe your array list got empty ?

24
Playmaker Help / Parse Object Id[SOLVED]
« on: May 12, 2014, 12:29:50 PM »
Hi,
How to get the Id of a Parse Object I just created with the Parse Object Create action ?

Thanks
Yaniv

25
Playmaker Help / Parse Current User
« on: May 12, 2014, 12:29:12 PM »
Hi,

is there a way to have to have the app login automatically if a user has been cached previously as documented here :

https://www.parse.com/docs/unity_guide#users-current

thanks
Yaniv

26
Android Help / Re: Push Notitfications
« on: May 12, 2014, 09:21:45 AM »
@Marsh,
the guys at Fuse won't let me try it since it is only for larger project it seems.
Do you use it as an independent as well ?
Yaniv

27
Playmaker Help / Re: Itween Glitch
« on: May 10, 2014, 09:40:39 AM »
Anyone knows what could stop an iTween in the middle of the movement ?

28
Android Help / Re: Push Notitfications
« on: May 07, 2014, 07:51:48 AM »
Great, I look forward to it.
Do you suggest I purchase PUN+ or is it irrelevant to TurnBased ?
It's on sale for 1week, and I wouldn't want to miss it if it's gonna help me....

29
Android Help / Re: Push Notitfications
« on: May 07, 2014, 12:30:06 AM »
@Jean, is your answer relevant to Asynchronous gameplay ? because, if understand right,  a player that left the Photon room won't be able to get messages and reconnect later, so I don't see how Photon can help me at the moment (until Photon TurnBased is ready).

@Marsh, that looks promising ! I left my detail on the fusebox website to ask for more information, but I didn't get any response for now. There are no information about pricing neither.

30
Playmaker Help / Itween Glitch
« on: May 05, 2014, 01:10:07 PM »
Hi,
in my match 3 game the chips are animated with iTween Move Add mainly.
Usually I use the Start event to leave the state before the animation is completed so all the chips fall almost together.

It works most of the time but sometime a chip will stop before its destination and hang in the air.
I feel that maybe other FSMs are maybe interfering with the iTween Movement
I am not sure how to debug this behaviour, do you know if this is common with iTween and how to track this behaviour?
If I give more time between the animations it seems to mostly disappear but it will looks less natural.
Any idea to track this will be really appreciated.

PS : What other tweening system do you advice?

Thanks
Yaniv

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