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PlayMaker Help / Raycasting and Normals
« on: February 24, 2012, 06:23:28 PM »
I'm new to Unity scripting altogether but I understand the concept of raycasting. And I feel like I am on the right track with this.
Let's say I had third person controller inside of a large box-shaped room with rounded edges and corners. I want the entire room to rotate as he walks up one of the rounded edges to give the illusion of walking on the walls and ceiling.
How do I set it up?
Let's say I had third person controller inside of a large box-shaped room with rounded edges and corners. I want the entire room to rotate as he walks up one of the rounded edges to give the illusion of walking on the walls and ceiling.
How do I set it up?