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Messages - Nitrohex

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16
PlayMaker Help / Re: Send Event issue
« on: January 27, 2014, 06:46:24 AM »
Thanks Lane, as always i appreciate it.

17
PlayMaker Help / Re: Send Event issue
« on: January 27, 2014, 06:35:23 AM »
The Send Event action is in a prefab object? Does this makes any difference?

18
PlayMaker Help / Re: Send Event issue
« on: January 27, 2014, 06:27:56 AM »
Yes, i'm draging the GameObject from the scene hierarchy, i have also tried to make the object a child of another empty GameObject but i get the same thing..

Can an empty GameObject be draged?

19
PlayMaker Help / Send Event issue [SOLVED]
« on: January 27, 2014, 05:49:30 AM »
Hi,

I have searched the forum for an appropriate answer but no luck..
I'm having this issue when i try to drag a game object in a Send Event Game object field, and on release i get (see image)

The game object that i'm draging is not a prefab,its not a child object and it has a global event..

Any thought on why i can't drag a game object in Send Event?

Thanks

20
General Discussion / Re: 6000 posts and still loving it!
« on: January 27, 2014, 03:22:12 AM »
Congrat's Jean!

I really can't emphasize enough how much your answers helped me in certain situations, not only in direct answers to my questions, but in other topics where i find your answers very very helpful.

This also stands for Alex and Lane, and i'm very thankful that i'm a member in this GREAT community and a proud user of THE BEST asset money can buy for Unity - playMaker!


21
I will try different methods throughout this weekend, and i will update the post on my progress.

As always, thank you on your advices Lane, i appreciate it.

22
I can take the input from the Joystick for example to have it move another object via transform, and store speed or velocity in a variable, but the
put that into a control system that uses physics.
is the part that keeps me up at night :D :D :D


23
What do you mean by virtual joystick?

The Virtual Joystick controls like this https://www.assetstore.unity3d.com/#/content/3322

24
I'm having this long mind exercise to try to figure out how to make the virtual joystick work so instead of transform position i need to use force to move my object.

Any advice or idea on how can this be acheved?

Thanks

25
Work In Progress... / Re: [Brevis] Work In Progress thread
« on: January 01, 2014, 06:25:13 PM »
What a great sense for art and functionality!
AMAZING WORK Lane, keep it up!

26
General Discussion / Re: Happy New Year!
« on: January 01, 2014, 07:21:07 AM »
*Happy New Year* to all of the playMaker Team and this worderful community!!! :)

27
Can you please elaborate as much as you can on how exactly your layers and tags system works with playMaker?

My main issue is how to translate Easy Touch's joystick movement to a playMaker action, and from there i will move my object using add force.

I apologize for asking on your game release post :-[

Thanks again.

28
I didn't really get exactly how it can be done with layers and tags, but i will try in my project to see if i can figure it out.

Thanks

29
Hey Vaupell,

Great dev process elaboration, i'm sure a lot of us starting game development will learn from your steps.

I noticed that you have Easy Touch implemented in your game, so i would like to ask, how did you make Easy Touch working with playmaker actions?

I'm researching a solution to this, so any help will be deeply appreciated.

Thanks, and i wish you a lot of success in the Play market. :)

 

30
General Discussion / Re: Event/Message Listener?
« on: December 26, 2013, 12:30:10 PM »
Thanks Jean,

I will study these concepts, and see if i can come up with a solution, if not be sure i will write a few newbie questions again  :-[  :)

Thanks again.


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