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Messages - Kothe

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16
General Discussion / Android Microcontroller Bluetooth
« on: January 14, 2016, 06:13:51 AM »
Hi,
Android Microcontroller Bluetooth is an asset from the assetstore.
It allows you to comunicate an android app with a serial bluetooth that
can send and receive to/from a microcontroller. I like it cause is no just for
Arduino any PIC can be used. But...cause my low programmer skill I can´t configure it out. In fact seems to be very easy cause the way is send or receive strings or bytes. Once you have the program for the PIC (this is not Unity or playmaker)
You just need trigger "values" from the app to execute the commands.
Would be very hard to made "some actions", not for the entire asset,
to sent the needed values ?

Thx

17
General Discussion / Re: Raycast Sprites on the 3D space
« on: December 23, 2015, 07:42:14 AM »
EY!   I found this asset on the store and works so fine. Can create 2d colliders and convert them to 3d colliders.  Sprite Collider Generator

18
General Discussion / Re: Raycast Sprites on the 3D space
« on: December 22, 2015, 03:11:14 PM »
Yes You right. I think the best choice its to make composed colliders from boxes colliders....

Thankyou

19
General Discussion / Re: Raycast Sprites on the 3D space
« on: December 22, 2015, 02:18:19 PM »
Sounds good but... the problem is the shape of the sprites, some stars, others circles,others leaves...so...what collider to match right ?

20
General Discussion / Re: Raycast Sprites on the 3D space
« on: December 22, 2015, 01:23:41 PM »
I can´t make it work with the raycast 2d. A cube with this raycast...when I rotate the cube to look arround the Raycast do not do the rotations rights.
Quote
Is your sprite meant to exist in a 3D space? If so, why not stick a 3d collider on it?
Yes but... they have no mesh, and generate one mesh for each of them is not viable and cause its customs shapes cant asing a box collider.

21
General Discussion / Re: Raycast Sprites on the 3D space
« on: December 22, 2015, 10:35:18 AM »
You mean this Raycast 2d ?

But I can´t attach It right to follow the rotation of a cube p.e

Thx

22
General Discussion / Re: Raycast Sprites on the 3D space
« on: December 22, 2015, 10:22:45 AM »
From Ecosystem ?  raycast 2d It´s not in a package. A custom action ?

23
General Discussion / Raycast Sprites on the 3D space
« on: December 22, 2015, 04:39:32 AM »
Hi Everyone.
I used the Raycast action to raycast 3d objects with colliders, for a proyect using the
oculus rift. Now I need to raycast,from the head position, sprites. But the Rasycast do not detect Sprites, event with PolygonCollider 2D.
How can be detect Sprites when the user is looking at them ?

Thankyou

24
General Discussion / Re: 3D Endless Runner. Basic topic
« on: December 21, 2014, 06:00:15 PM »
Hi, thanks.
I bought asset of flyngrobots studio.
Endlessrunner playmaker kit to understand
It better and find easy way.

25
General Discussion / Re: LEAP Motion Actions for PlayMaker
« on: December 21, 2014, 05:13:25 PM »
Hi , Im using the playmaker actions included in the LeapMotion Examples to control the leap.
Can someone help me to check when the hand is closed or/and opened. I think on this cause I need some kind of panic buttom and would like to use something fast and without doubt easily recognizable by the leap sensor. I have try with all the swipes but usualy fails.
Thanks in advance.

26
General Discussion / 3D Endless Runner. Basic topic
« on: December 09, 2014, 03:15:26 PM »
Hi, I would like to develope a 3D Endless Runner for PC. Like Subway Surfer style.
My question is How the levels works? I mean How to create an infinite" level?
Creating small levels and load and unload them as the player goes away?

Any help will be very apreciated.

Thanks in advance

27
General Discussion / Image sequence
« on: October 17, 2014, 04:15:52 AM »
Hi, I have an image sequence, about 200 images (200x200) I would like to
control it with a slider or something like this. (SlideShow)
How can I tranform the slider range 0-1 to display image by image, ?
Or will be better another method ? To make a FSM per image is crazy,
there must be another right way.

Thanks

28
General Discussion / Re: Spaceglasses from Meta
« on: October 02, 2014, 12:33:13 PM »
In a few weeks I will.

I have been accepted to the Pioneer Program in Portola Valley CA

 :D

29
General Discussion / Spaceglasses from Meta
« on: October 02, 2014, 12:14:30 PM »
Hi,
are there special actions for the spaceglasses ?

Thanks

30
General Discussion / Re: RayCast HitPoint
« on: May 26, 2014, 06:59:40 PM »
So good!

Thanks!

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