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Messages - Kothe

Pages: 1 ... 3 4 [5]
61
Action Requests / Re: Is that possible to use playmaker control arduino??
« on: November 28, 2013, 03:04:41 PM »
Hi , nearly sure it´s very well know now  but...

At the asset store you can find Uniduino, Aduino for Unity.
So simple so usefull.


62
General Discussion / Re: Mecanim Animator
« on: November 28, 2013, 05:48:30 AM »
 Hi.
Thank you very much.
Yeah, I got Unity Pro 4.3.0f4, so better I will wait for new updates on.

Thanks again.

63
General Discussion / Mecanim Animator
« on: November 27, 2013, 06:16:39 AM »
Hi.
I would like to control "Mecanim" animations and transitions with PlayMaker not
by scripting.
I have seen this : PlayMakerAnimatorActions.unitypackage, but really  I don´t know what to do once is unity proyect assets a how does it work.
Must I move the actions scripts to Actions folder of PlayMaker ?
Why I can´t find nothing on actions looking for "animator*"?
Are they integrated on Animation actions?

Step by step tutorial ?

Sorry, many questions. just wanna make it run.

Thanks in advance.

By the way, when I play de demos I find missed actions warnings.

64
General Discussion / Re: Exactly values for anim curves
« on: November 12, 2013, 06:44:19 AM »
What I mean is this...


Thx

65
General Discussion / Re: Exactly values for anim curves
« on: November 12, 2013, 04:04:20 AM »
Hi.
What I did is to use anim cilps, where you can control values precisely.
Would be nice do it inside Playmaker.

Thx

66
General Discussion / Exactly values for anim curves
« on: November 11, 2013, 09:40:21 AM »
Hi.
I have create an anim float curve, but I can´t set exactly values for it.
There is a snap to X an Y axes but how can I set precise values?

Thx

67
...waiting, I got a cheap but functional trikc.

Using X and Y mouse position and making an area for the mouse in it, you can send an Event.

 ;)

68
"prefer MOUSE ENTER and MOUSE EXIT and maintain a boolean flag "over", then you can check this bool value to know if the mouse is over or not,"

Can you explain it deeper

Thx

69
General Discussion / Re: Mouse over GUI Button sound
« on: November 06, 2013, 05:50:59 AM »
Hi.

I have seen the 3 states Discussion but it doesn´t work in fact.
The Mouse Over works as Mouse Enter, even if you set a Mouse Over Event
you must click the buttom to go to another satate. Seems it just works for
Game Objects.

NGui must be a solution.

Cheers!

70
Hi
I am doing something like that for sounds over button,
but the MOUSE OVER doesn´t do anything, it works like MOUSE ETER.

71
General Discussion / Mouse over GUI Button sound
« on: November 05, 2013, 12:31:26 PM »
Hi
Maybe this has been discussed but I din´t find nothing about.

I would like to add sound when the mouse is over a Gui Button
maybe is so easy or there is an action to do it, can´t find it.

Thanks in advance

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