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PlayMaker Help / [SOLVED] Odd behaviour with Get Axis Vector. Anybody else experiencing?
« on: April 02, 2014, 05:03:43 AM »
Hey all,
Does anybody else find that if they use Get Axis Vector to drive their character movement, that when both Horizontal and Vertical inputs are used (say to move diagonally) that the two are combined, so you end up with diagonal movement being twice as fast as either component independently?
Is there a known solution to combating this?
Does anybody else find that if they use Get Axis Vector to drive their character movement, that when both Horizontal and Vertical inputs are used (say to move diagonally) that the two are combined, so you end up with diagonal movement being twice as fast as either component independently?
Is there a known solution to combating this?