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Topics - benflock

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just installed the linker wizard as i have get and set proprties all over my project and it has created 25 errors for various actions in arraymaker

all variations on:

Assets/PlayMaker ArrayMaker/Addons/Custom/Table/Actions/ArrayTableAddRow.cs(55,62): error CS0117: 'PlayMakerUtils' does not contain a definition for 'LogFullPathToAction'

am i missing another package or something?



iOS Help / Xcode won't build get_GUITEXTURE[SOLVED]
« on: April 17, 2020, 07:47:16 AM »

i have tried looking around and have found this mentioned previously but with no solution - i have successfully built for android - and when trying to do so on ios i can build from unity but xcode throws this error:

it is throwing it for

// UnityEngine.GUITexture PlayMakerFSM::get_GuiTexture()
// UnityEngine.GUIText PlayMakerFSM::get_GuiText()

.../Classes/Native/PlayMaker2.cpp:31089:14: No matching function for call to 'Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C'
.../Classes/Native/PlayMaker2.cpp:13523:41: Candidate function not viable: no known conversion from
'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument

Is there a know solution to this?



PlayMaker Help / unity 5 - photon not joining lobby [SOLVED]
« on: April 25, 2015, 02:35:33 AM »
i posted a thread below about playmaker editor and network variables - but i am having problems in general with photon

i've ported old builds that worked fine in unity 4 but won't now connect to a lobby or a master

tried with the playmaker demo scene and it works fine in unity 4 but in 5 i get:

CreateRoom failed. Client is not on Master Server or not yet ready to call operations. Wait for callback: OnJoinedLobby or OnConnectedToMaster.

is this a bug or do i need to do things differently to how i did back in unity 4?



PlayMaker Help / playmaker editor and photon freezes editor [SOLVED]
« on: April 25, 2015, 12:53:58 AM »

i am building a scene in unity 5 trying to implement photon, and whenever i create a variable and tic the network synch box the playmaker editor freezes and it give me:
MissingMethodException: Method not found: 'UnityEngine.GameObject.get_networkView'.

and it freezes the playmaker editor and the whole bit its dock-ed in until i select another fsm

any ideas what it could be?




i am trying to use photon to build a simple multiplayer room with a slight twist.

i am using the MapNav plugin to make the game playable in the real world of a city.  My photon setup is working fine if i send local x and y values for the player and it all synchs ok with its counterpart, however as soon as i retrieve the GPS position from a script (i'm using the scripts that come with the MapNav library) it gets the LAt/Lng fine and i can see it updating in the 'owned' game object but it won't refresh the data at the other end.

i have tried dummy data, incrementing similar variables and it all goes over fine, but for some reason seems to get stuck as soon as i pull it down from a script (either directly or using global variables or 'getFsm' variables to reference the values indirectly.

i can't work out what the blockage is

if anyone has any thoughts that would be amazing, i would post an example but theres a whole mess of plugins and stuff that would need to come over with it

thanks a lot


iOS Help / project location - in 3d space?
« on: May 12, 2014, 08:23:58 AM »

playing around with Location and project location to map functions

i have seen the example but am trying to equate the Location data to move a player character in 3d space - but am having a lot of difficulty.

i'm sure its something basic -

to test:

i have taken a screen grab off google maps - measured the max and min lng/lat and put them in the relevant boxes,

i have placed it as a texture on a plane and placed a cylinder as the 'player' on the plane.  Moving it about i have measured the co-ordinates for the edges of the plane in 3d space as well as its width.

i have then sent some mock GPS data to the projectToMap - and then taken the projected X/Y to create a vector which i send to a 'moveTo'  to move the player to the position on the map


the projected co-ords, especially the Y are wildly off

is there anything i am obviously doing wrong?

thanks a lot


Android Help / android refresh location
« on: February 13, 2014, 06:59:16 AM »

brand new here

so far loving playmaker!

trying to get a simple app to track a location, using the example i can get it to load a location but not to update, i'm sending the location to a guiText and its not updating ...

i'm on a samsung galaxy note
any thoughts?


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