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Messages - MrMitch

Pages: 1 [2] 3 4 ... 9
16
PlayMaker Help / Re: 2D Finger Tracking
« on: March 10, 2014, 04:23:48 AM »
Anyone have any suggestions?

17
PlayMaker Help / Re: 2D Finger Tracking
« on: March 06, 2014, 03:55:30 PM »
Hey sorry to resurrect a mostly dead thread but i've finally come back to dealing with this.

So this is my setup, it detects touches and does move my object but only to one location and it won't move again.

I'm using Touch Event.

What am i doing wrong?

18
Action Requests / Re: ADMOB - interstitial ads
« on: March 01, 2014, 08:28:14 AM »
Which companies plugin are you making these actions for?

19
Action Requests / Re: ADMOB - interstitial ads
« on: February 26, 2014, 05:28:13 PM »
I'm guessing Send Message or Invoke Method, i've never controlled scripts via playmaker before but in theory if you wrote a script that communicates with admob then used Send Message or Invoke Method you should be able to control the script.

Or you might even be able to communicate with admob directly by using Send Message or Invoke Method to control the AdmobAd.cs file that i mentioned before, i would highly suggest taking a look through the AdmobAd.cs file if you haven't already because before you can control you need to know what you're trying to control.

Also this is me helping, my knowledge is limited and don't really have the time to spend working on this issue so i'm trying to point you in the right direction :)

20
Action Requests / Re: ADMOB - interstitial ads
« on: February 26, 2014, 01:44:15 PM »
You should be able to use ScriptControl, if you have a look at the AdmobAd.cs file that comes with the NeatPlug Admob package you can see what to call to make interstitial ads load and appear.

I got the banner ad code from there.

21
Action Requests / Re: AdMob actions
« on: February 25, 2014, 06:01:28 PM »
so will there ever be any actions for some plugin that displays admob interstitial ads...?

i mean this to me looks like quite highly requested thing... this topic was read 800 times for example, not to mention other similar topics...

so these 2 actions will work for showing interstitial ad, if i buy neatplug.com AdMob Ads Plugin???

No, these are for controlling Banner Ads.

I plan to look into Interstitial Ads, if i manage to get it working i'll post them here.

22
User Showcase / Spinny Face my tribute to Flappy Bird
« on: February 25, 2014, 05:26:46 PM »
Hi all, i was talking to one of my team members a few weeks back and we were discussing Flappy Bird and he said he wishes we had a game like that, so i took it as a bit of a personal challenge and started thinking about one touch games and this is what i came up with.

It was put together in the space of a couple of days, so far i've found it fun to play around with and much less frustrating than Flappy Bird :P but give it a try and tell me what you think :)

It was also made entirely with playmaker, zero scripts, all action!

https://play.google.com/store/apps/details?id=com.RageQuitGames.SpinnyFace


23
Action Requests / Re: AdMob actions
« on: February 18, 2014, 08:18:21 PM »
The actions didn't work for me because there doesn't appear to be an AdvertisementHandler.cs included with the newer package, but i did notice that in the new package there is AdmobAd.cs so i went into that and i think i've solved the problem.

I've emailed NeatPlug to make sure the action is calling on the correct thing as i know next to nothing about scripting but it seems to work fine with the tests i've done.

Show Ad
Code: [Select]
using System;

namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("AdMob")]
[Tooltip("Shows the AdMob banner")]

public class ShowAdBanner : FsmStateAction {

public override void OnEnter(){
AdmobAdAndroid.Instance().ShowBannerAd();

Finish();

}
}

}


Hide Ad
Code: [Select]
using System;

namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("AdMob")]
[Tooltip("Shows the AdMob banner")]

public class HideAdBanner : FsmStateAction {

public override void OnEnter(){
AdmobAdAndroid.Instance().HideBannerAd();

Finish();
}
}
}

24
PlayMaker Help / Re: Ads and Playmaker
« on: February 08, 2014, 10:22:17 AM »
Thanks for the link xhidnoda

I probably should have posted this in the Android section as i'm working with android for now.

I wanted to go with AdMob but every time i try to sign up it just takes me to a blank page, any idea whats going on with that?

Thanks for the link to the Vungle actions, i might try it out but looking for banner ads i think

Also have you ever worked with VisualTap? its really easy to get up and running but when i emailed to ask a few questions i never got a reply and i've seen one person so far give a report of how much they made from it over a month($65 compared to $1200 with AdMob) but i can't seem to find another report.

EDIT - Figured out that the AdMob sign up page wouldn't load because i use AdBlock Plus, slightly ironic but i can now sign up :P

25
PlayMaker Help / Ads and Playmaker[SOLVED]
« on: February 07, 2014, 12:47:39 PM »
I've been having some trouble getting ads into my game, i've been trying to work with AdBuddiz but it seems i need a bridge for it, has anyone used AdBuddiz with playmaker before or does anyone know of another good network that works well with playmaker?

26
Android Help / Re: 2D and NGUI positioning
« on: February 04, 2014, 04:55:28 AM »
It works :)

I'm just using the Playmaker Utils and it works perfect.

Thanks Jean :)

27
Android Help / Re: 2D and NGUI positioning
« on: February 04, 2014, 04:01:01 AM »
Hi Jean

I got this error

Assets/PlayMaker/Actions/NguiHudTextAddEntry.cs(67,37): error CS0103: The name `PlayMakerUtils' does not exist in the current context

Also when i restarted unity it bugged out playmaker and NGUI and gave me the "Failed to Load Layout" message

28
Android Help / Re: 2D and NGUI positioning
« on: February 03, 2014, 01:49:23 PM »
Hi,

So i bought HUDText but can't seem to find a way to push info to it, i tried Set Property but no luck.

Any suggestions?

29
PlayMaker Help / Re: 2D Finger Tracking
« on: February 03, 2014, 05:42:04 AM »
Thanks but i've no idea how to use this action but i'll keep trying and my game is being made all in 2D so will this even work?

30
PlayMaker Help / 2D Finger Tracking [SOLVED]
« on: February 02, 2014, 07:12:33 PM »
So i've been trying to make a 2D object track my finger but it doesn't seem possible with the current actions due to how 2D coords seem to work.

Does anyone know a good workaround or am i missing something?

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