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Messages - kici

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PlayMaker Help / STATEs moved at the top corner Can't bring them back....
« on: October 20, 2014, 05:40:14 PM »

so I selected 4 states and was moving them downward when all of a sudden they teleported to the top left corner (i believe this is an infinity point ) because I cannot even see any states on the small top right corner window where you can select/drag and move your way around the window.

Please tell me there is a quick fix for this, I've already spent 15 minutes in dragging them back to where they belong and its nowhere near not even 1% this is really frustrating.

I've tried searching the forums multiple times under "state moved at the end of window gui" but I get this error constantly: Database Error
Please try again. If you come back to this error screen, report the error to an administrator.

Seems like its out to get me all of a sudden, please tell me there is a quick fix for this.


Share New Actions / Re: HOTween playmaker custom actions
« on: September 08, 2014, 05:38:02 PM »
fantastic work !!!

Feature Requests / Re: DOTween this is a must feature, see stats below
« on: September 08, 2014, 05:25:06 PM »
Wonderful glad you approve!

I will certainly notify you unless you find out before me that it's ready to go.

PlayMaker Help / Re: Set Property "Active" missing (and other glitches)
« on: September 02, 2014, 06:01:44 PM »
Hmm good catch you are right something has gone funky around here... Thanks for pointing that out, ,no idea what's changed but I do see another similar variable being used in FSM for the same purpose.

Thanks for catching this I will do some digging and sort it out now :)

PlayMaker Help / Re: Set Property "Active" missing (and other glitches)
« on: September 02, 2014, 04:54:19 AM »
Agh my project is way over a gb and has many assets in it not sure how I can post a scene.

So how do I fix the renderer "Active" issue, I am almost certain never changed the component on Object inspector of playmaker, I just don't understand how Active now simply doesn't show up at all... I could try creating a new Object variable such as that and hope that it fixes it...

Feature Requests / DOTween this is a must feature, see stats below
« on: September 01, 2014, 07:55:54 PM »

This is a no-brainer, I get it iTween has been great for a very long time now but it's been outdated and there is another wonder out there killing it right now, however currently in alpha nevertheless it is changing, improving and getting ready light speed fast.
Already compatible with 4.5 and 5 (unity...), also we cannot really disregard these stats, please see image attached and I really hope most of you get inspired and going on this already. If I knew what to do believe me I would, but as much as I need this I know many others need it too.

Much appreciated guys looking forward to it thanks !

this is information is from their website:

and more stats:

PlayMaker Help / Set Property "Active" missing (and other glitches)
« on: August 31, 2014, 07:08:15 PM »
Please see attached image... I have set it before to "Active" but as you can see on the image it does not exist anymore !

Why is this? luckily i had the action saved somewhere elsewhere and copy pasted it....

another thing is, sometimes when I press "Enter" when I finish typing for example, a bunch of settings get erased, for example I had an action doing something to a global variable (working on a prefab FSM) and all of a sudden it resets a bunch of actions...

is it possessed or am i missing some type of work flow I should be following ?

it sucks because it changes some settings / reset them before and I thought I caused a bug in my game with the new stuff i've added took me about 20 minutes to realize it was just a few simple actions...

edit; okay there is 100% a bug/glitch somewhere with using "Global" variables, because constantly my actions get cleared and its only those who use global variables !

I really don't know how this error occurs as I save often so every now and then after a save it goes crazy... I think its when I save but i cannot be 100% sure about this as I don't recall previously if it was due to a save as well or not.

Either way there is a bug guaranteed, it occurs when you are using a global variable which is quite annoying as I use a global variable about 20 times in an FSM. grr

Would this eliminate some of the issues; if when the FSM starts I simply set the global var into a local var,,, lol ?

but that means when its updated I have to update both... hm

PlayMaker Help / FSM (ray) Template on 4 objects once hit disable rest
« on: August 31, 2014, 11:32:08 AM »

So I have this "FSM" Template that I created and it basically shoots out a ray from characters front feet upward, back feet upward, left side upward, right side upward.

Now they are all the same and if my character gets hit by an enemy it does specific actions and it dies, however now the other 3 sides are still open to the character being capable of being hit, I want to simply disable the other 3 sides until its run all the states in the current triggered FSM and then enable them all again... how would I do this, I've tried a few things and failed.

I chose to use a Ray because sometimes collision on collider simply didn't register...

I supposed I could make it work with a trigger event if i could get its location of hitpoint


amazing work you guys.

Yeah I don't know wth... but it works now grr  >:(


let me attempt it on the main screen later on today, and i will let you know if the issue still exists.

Indeed I am connected to the internet, I have no errors whatsoever in the console, none while I imported to asset either.

I do press the label but the "searching" part does not happen, I've played with the resolution and a 2nd screen on my new Mac perhaps it has something to do with that...


 Odd, I am using it everyday and it's fine.

-- Do you have errors in the Unity console
-- Are you pressing the "search" button and it switches to a label "searching..."
-- Are you connected to the internet?




no matter what I search for or even if I leave it blank to list everything, EcoSystem stays blank and does NOT load anything.

Is this a bug ? I am using MacBook Pro.

Please help,


PlayMaker Help / Same FSM on other objects (Template?)
« on: May 21, 2014, 06:04:32 PM »

here's my scenario:

I have a RayCast hit that checks names under a specific layer it hits, then a string switch which figures out "which enemy" i hit, and ea has its own to do list.

Now I want to always have the same "FSM" as on my raycast "forward" to the other sides, such as left, right, back,

I've tried using a "template" however the template seems to not be working properly on the other FSM's that are using it, this happens when there are things such as Send Message within an fsm, and other stored Objects / variables within my original FSM.

It gets very, very annoying, to have to copy the FSM and manually paste it on the other objects each time there are changes.. this getss annoying especially while testing to perfect what I need do when this happens,

wonder why I' musing raycasts? well colliders don't work too well with "speedy" objects so this was my other solution... please help how to have the same FSM onto other objects, why is Template limited, what are other ways around this?


Share New Actions / Re: In App Purchases iOS & Android
« on: May 21, 2014, 03:52:20 PM »
Hey are you planning to make a UniBill compatibility too or?

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