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Messages - mdotstrange

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541
PlayMaker Help / Re: How to add footstep sounds when working with Mecanim
« on: October 10, 2014, 10:18:59 PM »
What I do is add animation events to the animation clip mecanim is using-

So for footsteps I'll use "SendEvent" to send an event called "footstep" it will send those events to fsm's on the object with the animation clips-

Then I have a simple fsm with an empty start state- and a transition called "footstep" the state that goes to uses "Play random sound" and I drop a couple different footstep sounds in there-

So to recap I add animation events on the keyframes where the feet touch the ground- and send events on those frames to play random footstep sounds-

542
User Showcase / Re: Heavy Walker - Mecha driving with Hydra and VR
« on: October 06, 2014, 04:51:34 PM »
Great stuff!

543
General Discussion / Re: Playmaker 1.8 Relese Date
« on: October 06, 2014, 02:38:20 PM »
I saw this thread and thought new functionality was added in 1.8 for pooling
http://hutonggames.com/playmakerforum/index.php?topic=7970.msg38441#msg38441

But if the tools are already in there I should get started on creating a pooling system now- thanks!

544
General Discussion / Re: Playmaker 1.8 Relese Date
« on: October 03, 2014, 04:55:47 PM »
Can't wait! I'm really looking forward to it especially if we can create our own pooling solutions with Arraymaker

545
Share New Actions / SetParticleMaterialColor and SetTexture
« on: October 02, 2014, 04:03:38 AM »
I simply modified existing actions to make these-

SetMaterial doesn't allow you to change the color of particle materials so thats what this action does- you can change Particle material colors with it

SetTexture allows you to set a texture variable

546
PlayMaker Help / Re: limit horizontal rotation on smooth look at
« on: September 26, 2014, 04:02:31 PM »
Would using a clamp action on the rotation help?

547
PlayMaker Bug Reporting / Global variable deleted itself
« on: September 24, 2014, 11:45:08 PM »
I had an issue tonight where I accidently chose "paste actions replace" instead of paste before when pasting an action- So I did an undo and re-pasted it- I went to set one of the parameters using a global variable but it was not listed-

I had just used it seconds before- its the variable that declares my player character-

I quit unity/restarted- still not listed so I quit again and looked into the playmaker global variables file- the variable was not found- I opened up my backup project from yesterday and opened that global variables file- I copied the missing varible entry and pasted into the newer global variables file- everything works again but if I didn't have the backup that would have sucked-

I'm not sure what caused the global variable to be deleted but it sure gave me a scare 0_0

548
PlayMaker Help / Re: Accessing array on another class from a FSM
« on: September 01, 2014, 06:20:24 PM »
Yeh sometimes its tough to get 3rd party scripts to interact with PM- most of the time I try to just rebuild the functionality with PM-

Perhaps you need another script that can add to the array? Then you can execute the script with PM by enabling/disabling it-

btw Arraymaker is pretty easy to use once you understand the basics if you want to rebuild the arrays functionality in PM

549
PlayMaker Help / Re: Accessing array on another class from a FSM
« on: September 01, 2014, 04:25:28 PM »
Have you tried using the "get property" action? Drop the script with the array in there and see if you can access it

550
In a recent game I needed to move the character controller with a physics force and ran into the same problem- I ended up using the "controller move" instead-

551
PlayMaker Help / Re: array maker get next[SOLVED]
« on: May 20, 2014, 04:01:40 PM »
I'm having the exact same issue- what did you have to fix in your situation to get it working correctly? Thanks

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