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Messages - inyourbus

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16
PlayMaker Help / [Solved] Array maker - Max Rows
« on: May 26, 2015, 08:22:43 AM »
What am i missing here.


I can't seem to find a way to set the max rows in an array.


The slider only appears in play mode, and obviously no persistence once play mode ends.


EDIT:
I am presuming that the max rows is literally just a display thing, and the rows aren't actually being capped? Its just the number of rows that being show in the inspector, correct?

17
Thanks for your input Jean, Much appreciated.


I will keep all your advice to mind.

18
Thanks for the reply Jean, I understand completely.


I would like to ask your opinion if you have the time. feel free to move this topic into another forum if its now out of place.


What would you use for an arcade racing game? (3D micro machines, Rock'n'Roll Racing)


Bolt, Photon or Unity Native networking? UPark is out of the question for me.


So far I have only worked closely with Photon.


I am tempted to purchase bolt very much but there seems to be some bad blood in the community around updates, but the video tutorials and documentation show of some really impressive translation. I see that Lane has done some work towards supporting it and thats great news. Should I take the plunge?


I like photon and have been successful with it but it has been laggy even when using techniques to alleviate it like interpolation, but that may be due to my bad technique. Is it viable for games that need fast translation updates?


Unity native seems as straight forward as Photon aside from setting up your own environment for client - client networking but I have read that NAT punch though is not all that great and that its not really good overall.


Or should I just go through testing all three?


Non Authoritative is just fine.

19

I did do a quick search on the forum and had a look in the trello account but found nothing.

Are there plans to fully support UNet like you currently support native networking and Photon? and to a lesser extent Bolt.


I am sure Lane and Jean are well aware of it but links for anyone who may not know about it..



http://blogs.unity3d.com/2014/06/11/all-about-the-unity-networking-transport-layer/


https://youtu.be/ywbdVTRe-aA

20
Share New Actions / Re: Rewired (polling) Actions
« on: May 12, 2015, 12:52:03 PM »
Quote
Your difficulty came from the fact that you were assuming having a Keyboard Map assigned to Player 0 would then make Rewired skip Player 0 when assigning joysticks and give the first joystick to Player 1 instead. This isn't the way it works. Keyboard Maps do not in any way affect the assignment of joysticks. Joysticks will still be assigned on attach based on which Players don't have one assigned yet.
Yes.
Quote
Very good advice. You really do need to understand the system to get the most out of it. I spent a ton of time writing very thorough documentation, so please make use of it.
And yes...


 :'(


Many thanks to Gauavman for Rewire and many thanks to davebac for making the first actions.

21
Share New Actions / Re: Rewired (polling) Actions
« on: May 12, 2015, 03:29:49 AM »
I emailed Guavaman who makes rewired yesterday to come to the conclusion that when working with keyboard and DS4 as player 0 and 1 respectively rewire always thinks that the Keyboard and the DS4 are player 0 unless you setup the DS4 as Player 0 and keyboard as player 1 or deselect auto assign on the DS4.


When I was testing with a keyboard and DS4 I was having issues because of this.


Using two DS4s I have no issues and it works just fine.

I have heard that official actions may be available sometime after June from Rewire but thats not guaranteed.

22
Share New Actions / Re: Rewired (polling) Actions
« on: May 11, 2015, 01:04:28 PM »
Thing is, if you try the EightPlayerDemo, It proves that up to eight players can be assigned controls with no issue. 

23
Share New Actions / Re: Rewired (polling) Actions
« on: May 11, 2015, 11:48:53 AM »
I tried to get the two controllers working again today.


I managed to get it working by setting up a keyboard map as player two, and a Playstaion DS4 as Player one.


I assigned the Player ID(0) to one object and Player ID (1) to a duplicate object and could move them independently using the keyboard or the DS4.


Still no luck with 2 DS4s












24
PlayMaker Help / Re: Changing parent of UGUI Object [SOLVED]
« on: May 02, 2015, 12:44:54 PM »
Thanks for the heads up Jean.

Worked perfectly.

25
PlayMaker Help / [SOLVED] Changing parent of UGUI Object
« on: May 02, 2015, 09:37:07 AM »
When trying to change parent and reset position of a UGUI object I get this error.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Is there a better way for me to do this?

26
Share New Actions / Re: Rewired (polling) Actions
« on: May 01, 2015, 08:08:52 AM »
Has anyone used these actions to successfully get 2+ players working with Rewired and PM? I just started using it- confused about how to assign players to controls through PM

I tried this yesterday and no, I couldn't get another controller to work.

27
PlayMaker Help / Re: Raycast from position not working
« on: April 20, 2015, 08:30:05 AM »
Ok, thanks for the info.

Its seems counter productive but I am sure there is a reason that I don't understand to why this is necessary.

Thanks for your time Lane.

Have a nice day.

28
PlayMaker Help / Re: Raycast from position not working
« on: April 20, 2015, 06:44:40 AM »
Hi Lane,

Is that the way its always worked?

I have used this to change the position of the raycast start point in the past I am sure.

Am I correct that this is not the way it works in Raycast 2D?

As this video shows - http://monosnap.com/file/9IAZhmILe8267HxjN5TCtKHZ9qlvfj


If this is not a bug then how do I choose to offset the position of the raycast start point?

I don't want the ray to start in the 0,0,0 of the Object I am trying to cast from.

29
PlayMaker Help / Re: Raycast from position not working
« on: April 20, 2015, 03:31:10 AM »
Still not working.

Any info/help?

30
PlayMaker Help / Re: Snooker / billiards / pool ball direction
« on: April 19, 2015, 05:18:30 AM »
Could you do a raycast, then when the ray hits the wall or ball raycast again with reflection from the hit position and so on...

Then draw a line using line renderer.

Thats my best guess.

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