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**PlayMaker Help / Sine and cosine?**

« **on:**July 11, 2012, 01:38:38 AM »

Any idea on how to use playMaker to compute typical geometric/trigonometric operations?

It's useful, not to say indispensable, in many route cases.

E.g., when you have to compute things

Any help?

It's useful, not to say indispensable, in many route cases.

E.g., when you have to compute things

Code: [Select]

`like position.x + (sine(playerAngle) * speed * deltaTime`

or any other computation where a position along a circle is involved.Any help?