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Messages - santelia

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76
PlayMaker Help / Re: drawing a health bar
« on: April 09, 2012, 09:16:11 AM »
Solved.
Not so difficult, I have to admit after having solved, working with globals, counters, conversions, compare, int and float operators, and so on...
But still I'm not able to draw a texture object over another, to get a polished graphic result...

77
PlayMaker Help / Re: drawing a health bar
« on: April 09, 2012, 03:45:36 AM »
What playMaker action do you use to draw a rectangle as you said and to scale it?

78
PlayMaker Help / drawing a health bar
« on: April 09, 2012, 01:39:50 AM »
Hi everybody!
I'm now engaged in creating the health management of my game using playMaker (I use it for so many other things... awesome wonderful tool!).
Let's make it simple. Say the health of Player depends on remaining energy. Energy lower as much as the time passes by. Say with playMaker I store two float values in two global variables (timeAtEnergyRecharged and runningTime). How can I draw a rect (filled of color) on top of a GUI element that I show on screen? What would you suggest to compute a health state and to show it in % on the GUI just using that rect? Thank you mates... ;)

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