playMaker

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PlayMaker Help / Re: How would I play an animation when player dies?
« on: March 26, 2014, 07:29:04 AM »
I guess I'm looking on how to actually play the animation. I have an animator controller for my player. That has my run, jump, death animations etc. So what would my gameobject be that would play the animation? Would I use playanimation or  aniamtorplay? I've tried both and haven't had any luck.

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I'm having a hard time getting an animation to play when my character dies. I have an animator with a death animation inside. How would I go about playing that when health = 0? (Already have the health = 0 check done, just need to figure out animation.)

Any information is appreciated.

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