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586
Playmaker Help / Re: Need some help with Wheelcollider
« on: July 06, 2014, 08:30:46 AM »
Hi,

if you have an empty game object with wheel collider, you should Get Property from WheelCollider component not the Gameobject it seft.
Hope this helps.

587
User Showcase / Re: 'Virginia', an interactive drama
« on: July 02, 2014, 07:45:53 AM »
Awesome, saw it earlier today at Joystiq:
http://www.joystiq.com/2014/07/01/x-files-twin-peaks-inspire-virginia-from-ex-ea-gta-devs/


Very good art style for the genre,
good luck!

588
Playmaker Help / Re: Key down firing multiple events wrongly
« on: July 02, 2014, 06:39:35 AM »
Hi!

Maybe FSM1 have KeyDown action and FSM2 KeyUp? So they read the same key?
Just a thought.


Edit:
In Title I see you have KeyDown.

I had something similar so I changed to KeyUp.
Because if you press Down the key it does the action (Enable Fsm), but almoust allways the new FSM will catch that the key is still down.
Putting it to KeyUp would be saver as it happens only when you release the key.

589
Action Requests / Re: Wheel colliders
« on: June 30, 2014, 08:21:01 AM »
Hello Playmaker world  :)


blackant:
SetWheelColliderProperties
http://hutonggames.com/playmakerforum/index.php?topic=3981.0


Under this topic I would like to add a request regarding wheels.
Im trying to set mesh of a wheel to follow the suspension.
There is a function GetGroundHit(hit: WheelHit) in Unity docs, please check:

http://docs.unity3d.com/ScriptReference/WheelCollider.GetGroundHit.html
http://docs.unity3d.com/ScriptReference/WheelHit.html

Anthing like this done in Playmaker before? I was thinking of using raycast for each wheel to check the ground point and move the mesh accordingly, but this would take much performance no?

Whats your experience?
Thanks

Pages: 1 ... 38 39 [40]