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Topics - app_advisory

Pages: 1 [2]
16
Action Requests / Photon - Room Management[SOLVED]
« on: September 30, 2014, 12:03:12 PM »
Hi,

I really don't understand how I can check if a room is full or not (I'm ok with that) and if not, create a new room.
And If a new player comes, he gonna find the first room full and I want to connect this user to the new room I just created (that's my problem).

How can I do that ?


I think it should be better with more details :

I fact I have 2 levels : Map1 and Map2.


If there is no player, and a player comes and choose the Map1, a new room "Map1" is created.

Map1 can have just 4 players insides.

If Map1 is full, I would like to create a Map1_1. But how the new players can be redirected to this map ?

Thanks a lot !

Best regards,

AB

17
Hi,

I'm using the StringToVector3.cs

It gives me a string like Vector3(12.6783,5.7989,-9.78687)

I send this string to another FSM with "RPC Broadcast Fsm Event".

But I don't know how to convert this string to a vector3.

Thank you very very much for your help.


Best regards,

Anthony B

18
Action Requests / PoolManager + TargetPro with Photon
« on: September 22, 2014, 02:13:55 PM »
Hi,

I am dreaming about a version of the playmaker actions of TargetPro and PoolManager but adapted for a photon integration.

Thank you !

Best regards,

AB

19
Hi,

Is it a way to force the FireController to fire, from Playmaker ?

Thanks a lot !

Best regards,

AB

20
PlayMaker Help / TargetPro + Photon Multiplayer
« on: September 19, 2014, 02:38:56 AM »
Hi,

I'm making a multiplayer game using Photon.

It's a shoot game with tanks.

So all the player are Targetable.


Do you have any idea to shoot a missile from a player, and if the missile hit the other player, apply damage ?

And how to manage the fact of  everybody are Targetable ..

Thank you very much and I hope my English is not took bad :(

Best regards,

AB

21
PlayMaker Help / NGUI get icon positions in "main camera"
« on: September 09, 2014, 08:55:41 PM »
Hi,

How can I get the position of a widget in the "real world" to move particle from my character to this widget ?

I use get position for the widget, in self position, but it's not exactly the good position...

If I let "world", my particle is moving in the "real" position of this widget.. and it's not good at all.

Any idea ?

Thank you very much !

Best regards,

AB

22
User Showcase / Indie French Dev - The Impossible Bouncy Ball Game
« on: September 04, 2014, 06:50:14 AM »
Hi all,

I'm a single indie developer based in Paris, and I would like to share with you my last game made with Playmaker.

You can download it for free :

iOS:
https://itunes.apple.com/us/app/impossible-bouncy-ball-game/id889715642?l=fr&ls=1&mt=8

Android:
https://play.google.com/store/apps/details?id=fr.barouch.tilegame

Amazon:
http://www.amazon.com/The-Impossible-Bouncy-Ball-Game/dp/B00L27AJ42

(for iOS: the last version is under review )



Thank you very much for your feedback and support !

Best regards,

Anthony

23
Hello,

How can I get the userID from Parse ?

And how can I write in the "User" data base ?

Thank you.

Best regards,

AB

24
PlayMaker Help / Test internet connection
« on: August 23, 2014, 01:12:50 PM »
Hello,

Is there a way to test if internet is available - or not - with a Playmaker action?

Thank you!

Regards,

AB

25
Hello,

I have this error when I tried to build an OSX game :
Type '[Assembly-CSharp]HutongGames.PlayMaker.Actions.DevicePlayFullScreenMovie' has an extra field 'RemindMeAtRuntime' of type 'System.Boolean' in the player and thus can't be serialized
UnityEditor.HostView:OnGUI()



and :



Error building player because script class layout is incompatible between the editor and the player.


What can I do ?

Thanks.

Regards,

AB

26
Action Requests / Chartboost
« on: July 05, 2014, 02:54:46 AM »
Hi,

It should be wonderful to have Playmaker actions for Chartboost.

Thanks !

27
PlayMaker Help / Fly around an object like the game "Mr Flap"
« on: June 13, 2014, 02:19:23 AM »
Hi,

I would like to know how can I fly / turn around a fix point like this game :

https://itunes.apple.com/fr/app/mr-flap/id822206495?mt=8


Thank you in advance.

28
Hi,

I don't know why, but when I move my sphere continuously with a translation, the sphere enter a little bit inside a wall when there is a contact between the sphere and a wall..

I attached a little video, and my FSM and the inspector of my sphere.

Thank you very much for your help ...

Regards,

Anthony


my FSM : https://www.dropbox.com/s/nvohgkdvq5rd9pd/Capture%20d%E2%80%99%C3%A9cran%202014-06-12%20%C3%A0%2012.51.04.png

Inspector : https://www.dropbox.com/s/1ec3numdfx33lbp/Capture%20d%E2%80%99%C3%A9cran%202014-06-12%20%C3%A0%2012.52.15.png

Video :
https://www.dropbox.com/s/kq4nfu3t6j2mprz/tile%20collision.mp4

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