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Messages - app_advisory

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16
Hi jean,
I got an answer on the photon forum :

http://forum.exitgames.com/viewtopic.php?f=17&t=5383

It's ok now.

Thanks Jean

17
PlayMaker Help / Bad frame rate for object moving fast
« on: November 04, 2014, 04:20:38 PM »
Hi,

I don't know why, I spent a day on it, but I have a terrible frame rate for my moving object.

All my GUI animation have a perfect frame rate.

So I don't understand why the "tiles" in my game have a bad frame rate.

I checked the profiler, there is no issue.


I use pool manager pro to spawn my object.

My game is very simple. There is no lights, no shadows

The shadows you can see are fake (just an image)

I have only 8 draw calls.

Here a video of my game to understand what I see and what is my issue.



I tried to desactivate all the physics it doesn't change anything

I tried to move the tiles with the translate action, nothing good

I tried to move the tiles with Gravity (set velocity) and it's exactly the same.

The tiles have a box collider, and are triggers.
And a rigid body with no Gravity (in my sample video).
In the video I move the tiles with the translate action.

The ball have a box collider and a rigid body and use gravity.

At each jump, I change the gravity.

Thanks a lot for your help, I really try to find a solution myself during at least 10 hours :(

Thanks again.

18
I'll try it. thanks

19
Hi,

I have the same issue in my Android Device Monitor but the game works perfectly on the Editor.

Thanks a lot !

20
Action Requests / Kii cloud service Playmaker Actions
« on: October 30, 2014, 08:32:43 AM »
Hi,

This service is a partner of Unity.

Is it possible to have some action for this ?

Thanks !

21
Hi,

I have this message on Xcode :

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
 
(Filename:  Line: -1)

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
 
(Filename:  Line: -1)

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
 
(Filename:  Line: -1)

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()




Any idea ?

Thanks a lot !!

22
Pre-release Discussion / Re: Unity 5 compatibility ?
« on: October 27, 2014, 04:38:41 PM »
:) great

23
Action Requests / 2 dimensions array with Arraymaker ?
« on: October 27, 2014, 03:11:16 PM »
Hi,

Is there a way to make a 2 (or more) dimensions array ?

Thanks !

24
Action Requests / Re: A way to create a chat app ?
« on: October 27, 2014, 03:10:38 PM »
Hi,

Thanks Jean for your help.

I'm looking for a delayed chat. That's why photon is not what I need, unfortunately.


I'm looking for something who all the users can speak together, and the historical stay online, always.

Thanks a lot !

25
Pre-release Discussion / Re: Unity 5 compatibility ?
« on: October 27, 2014, 02:27:26 PM »
Great ! Thanks !

I bought via your website "Playmaker", how can I know when the update will be available ?

Thanks a lot !

26
Pre-release Discussion / Unity 5 compatibility ?
« on: October 27, 2014, 05:52:08 AM »
Hi,

I tried Unity 5. There is a lot of issue.

Do you plan to upgrade the 1.7.7.2 ?

Thanks a lot !

27
Action Requests / A way to create a chat app ?
« on: October 24, 2014, 12:56:56 PM »
Hi,

Any advice to create a chat app ? Like a messenger ?

Thanks !

28
Action Requests / Re: Get X Closest GameObjects
« on: October 24, 2014, 12:56:19 PM »
Waiting for it too :)

29
Oh ok, nice work !

30
User Showcase / Re: Killer retro racing game for mobile
« on: October 22, 2014, 03:47:35 AM »
Yes ! :)
Sorry for my English

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