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Messages - jellyam

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PlayMaker Help / Re: ugui mouse hover issue
« on: June 22, 2016, 09:57:22 PM »
thank you =) it took me a minute to get the hang of the whole proxy thing but it was exactly what i was looking for.

feel free to bump this topic to help, i thought i posted there but i guess not

Best, Jelly

PlayMaker Help / ugui mouse hover issue [SOLVED]
« on: June 22, 2016, 10:30:16 AM »
 I'm trying to make a little start menu for my game and I'm trying to get an image to show up behind the the text of button when someone  has their mouse over that button. The trouble is if The mouse is over any button my background image shows up on every button. I've attached some images of what my fsm looks like. I've looked around for a solution to my problem but nothing was clear enough for me to replicate.

Best, Jelly

after taking a closer look it was two things causing my problems, my bullets didn't have a rigid body attached to them and my enemy had a collider on him that would cause the bullets to disappear on impact when i would go to put a rigid body on the bullets. I changed those two things and bam, its working. This is good enough for me for right now but how would i shoot a slow moving bullet from under the player and have it not respond to gravity (which the rigid body inherently puts on objects)

and thanks for the quick response too   :)

I'm making a little side scrolling game with an enemy that shoots a bullet object at the player every couple of seconds, however i want the bullet clones to be removed once they hit anything in the scene. I did create an fsm that has a trigger 2d event that sends a destroy self action on the bullet prefab but it doesn't seem to be working. maybe its something with wrong with my spawner fsm which i've got on my enemy guy. I hope this made sense

i've attached a couple of pictures for reference

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