Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - miguelfanclub

Pages: 1 ... 6 7 [8] 9 10 11
PlayMaker Help / Re: Using Playmaker with Rewired
« on: February 09, 2018, 12:12:35 PM »

But still, a basic scene as an example using some basic actions would be the best.

Actually, is the first professional package supporting playmaker that I have that dont include scenes.

In my case, I could map buttons and axes for my character movement. I couldnt map right stick to control my mouselook camera (using right stick to map literally the mouse, that moves the camera)

General Discussion / Re: Playmaker working on Nintendo Switch (Full Setup)
« on: February 09, 2018, 02:56:58 AM »
Same for me, it didnt work after doing same setup.

error CS1704: An assembly with the same name `PlayMaker' has already been imported. Consider removing one of the references or sign the assembly
Assets/plugins/PlayMaker/PlayMaker.dll (Location of the symbol related to previous error)
Assets/plugins/PlayMaker/WebGL/PlayMaker.dll (Location of the symbol related to previous error)

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

PlayMaker Help / Re: Code Flow in Playmaker
« on: February 09, 2018, 02:49:38 AM »

Can you tell me how to create a sequential state?
With this, Action 4 in my example, will only start once the global event sent by action 3 is finished, right?

PlayMaker Help / Re: Activate gameobject based on a string name variable?
« on: February 07, 2018, 10:14:46 AM »
I think you should look into arraymaker to do this.

General Discussion / Re: Playmaker working on Nintendo Switch (Full Setup)
« on: February 07, 2018, 08:34:19 AM »
I have both kits as well

Can you clarify this?

"Plugins/PlayMaker/WebGL, check Editor, check Standalone, check Switch
Plugins/PlayMaker, uncheck Editor, uncheck Standalone"

Dont see those options

PlayMaker Help / Code Flow in Playmaker
« on: February 07, 2018, 04:41:44 AM »
A trivial question but to be very sure:

- A state with several actions inside:

-- Action 1
-- Action 2
-- Action 3 (send global event)
-- Action 4

Does the action 4 starts when global event from action 3 is finished?
If that global event fired fires another global event will occur the same?
Is there a way to put a breakpoint in an action rather than a state?

PlayMaker Help / Re: Mouse pick event Error importing an UI prefab
« on: January 30, 2018, 09:14:26 AM »
In case is useful to anyone:

So the problem was that importing a prefab that contains a canvas into a scene doesnt create an event system. What I did is create a new canvas in the scene, then  Unity automatically add an Event System and then just delete the canvas. It worked.

PlayMaker Help / Re: Mouse pick event Error importing an UI prefab
« on: January 23, 2018, 01:50:47 PM »
I see. but its weird as im not calling anyone from the prefab, just game objects that are inside.

That scene is full of compiler errors. Ill keep looking.


PlayMaker Help / Mouse pick event Error importing an UI prefab [SOLVED]
« on: January 22, 2018, 01:11:29 PM »
Ive done my inventory system in a separate scene and save it as a prefab.
When importing it into the main scene, ive got this error from all the objects using the MousePick2 action.

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.MousePick2dEvent.DoRaycast () (at Assets/PlayMaker/Actions/Physics2D/MousePick2dEvent.cs:103)

Am i doing anything wrong?

PlayMaker Help / Re: Playmaker wont load after installing Array Maker
« on: January 16, 2018, 06:36:11 AM »
Thanks dude. Its working now.

PlayMaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 15, 2018, 10:06:41 AM »
I just posted a new topic about this.

Installing array maker from the ecosytem makes playmaker to not to being loaded.

PlayMaker Help / Playmaker wont load after installing Array Maker[SOLVED]
« on: January 15, 2018, 07:53:41 AM »
After installing it from the ecosystem:

Assets/PlayMaker ArrayMaker/__internal__/Editor/PlayMakerArrayListProxyInspector.cs(47,4): error CS0103: The name `EditorSceneManager' does not exist in the current context

Latest version of unity and latest version of playmaker

PlayMaker Help / How to know who is calling a global event
« on: December 18, 2017, 06:19:50 AM »

Is there a way to know whicf fsm is calling a global event? Im trying to debug something and its getting difficult.


PlayMaker Help / Re: Unity UI crossfade Alpha action
« on: September 30, 2017, 05:37:59 AM »
Im also trying to use this action. Doesnt seems to work at all.

So my camera has mouse look. Im calling a global event to stop it when i want, like when showing an UI pop up window.

Probem is that when i come back via global event to continue doing mouse look action, it randomly rotates the camera exactly 60ยบ, which is the value of the maximum X field.

You can see mouse look working. When I trigger the UI, I stop it. When I click on the continue button, i call it again, but most of the times, i get the annoying rotation.

In the video you can see it fails, but then after sec 10, it works a couple of times   (cam doesnt rotate when i call again mouse look)

Pages: 1 ... 6 7 [8] 9 10 11