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Messages - miguelfanclub

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Hi, trying to rotate the camera with the itween actions and I cant. Im doing it from other object using the Specify Game Object option and seems to fail, also with some of the actions.

"Rotate Add" works but its not what im looking for, "rotate to" doenst work as well as a bunch of other actions

"Rotate to" works  when its on "Use Owner" for exmaple

Am I missing something?

Work In Progress... / Re: Rick Henderson And The Artifact Of Gods
« on: September 09, 2017, 07:08:56 AM »
Dude. This is amazing.
Thanks for sharing and keep it up.

PlayMaker Help / Pathfinding grid based with discrete movement
« on: September 08, 2017, 08:01:47 AM »
Can someone point me the best way to do a "simple" path finding method in order to achieve my enemies movement?

  • Its FP Dungeon Crawler style, moving every 4m and 90ยบ turns (eye of the beholder style)
  • Could I use navmesh and then, somehow clamp the result to use the grid movement?
  • Should I go with the A* one here? In my case i dont need to generate the grid as it will be every floor piece, I will be only using the actions to move
  • Any other package in the store that you might think would work?


PlayMaker Tutorials / Re: Playmaker Inventory system (uncut version)
« on: September 04, 2017, 04:02:13 AM »
Thanks for this. Is this the whole thing? I tried to support you on the patreon but I couldnt since I cant pay with paypal credit, only using card. Is there a way to do it from paypal without doing the patreon thing?

PlayMaker Help / Re: Object hitted
« on: September 02, 2017, 05:51:39 AM »


PlayMaker Help / Re: Object hitted
« on: September 01, 2017, 11:57:05 AM »
Im really stuck on this.

I need to change the way I interact with objects from triggers to raycasting.

I have no way to know how to achieve "on exit" and "on stay".
Im trying now using raycast 2 with hit / no hit events trying to make a loop to simulate those behaviours but I cant make it work.

Not so much info in the forums.

PlayMaker Help / Object hitted[SOLVED]
« on: August 31, 2017, 10:43:35 AM »

raycasting forward from camera on a specific layer. Storing hit on a game object variable. It works, meaning that I get what has been hitted on the variable.

Now, what would be the best option to know that the hitted object knows he has been hitted?

Is there a "am i been hitted" action?

I know I can do it by a Get Name Action and then do a compare string to check if the object has been hitted but Ive been told comparing string is a really bad practice, specially if its every frame.

What would be the best practice here?


PlayMaker Help / Re: Ecosystem uGui and unity 2017
« on: August 21, 2017, 06:44:45 AM »
Thanks dude!

PlayMaker Help / Re: Ecosystem uGui and unity 2017
« on: August 19, 2017, 12:23:52 PM »
Cool, thanks.

Just a question. Why is this not coming with playmaker by default? Im surprised that still you have to go through external actions to make whats default on Unity now to work.

Thanks again

PlayMaker Help / Re: Ecosystem uGui and unity 2017
« on: August 19, 2017, 10:36:42 AM »
I just get the "u Gui Proxy" from the Ecosystem. After importing i get this:

PlayMaker Help / Ecosystem uGui and unity 2017
« on: August 19, 2017, 08:12:40 AM »
Im runing latest unity and playmaker versions (no betas)
Importing ugui proxy gives me compiler error.

Since I havent touch playmaker since 2016, would like to make sure if its still the way to go for ugui or if there is another way nowadays.


PlayMaker Help / Re: Mouselook with camera (again)
« on: November 13, 2015, 06:05:00 AM »
I want the camera fully rotate on the the 3 axis while remain stationary based on the mouse XY movement. Its really what mouselook action does, exactly that, but without reseting the Z to zero.

PlayMaker Help / Re: Mouselook with camera (again)
« on: November 12, 2015, 01:20:46 PM »
Here you orbit the camera. I need to move the target of the camera while the camera itself remains static. Pretty much what mouselook should do but it doesnt.

PlayMaker Help / Mouselook with camera (again)
« on: November 12, 2015, 03:18:19 AM »
Im moving my camera along predefined spots. Once the camera moves, I want to use mouselook action as a LookAt for the the main camera.
The camera angle reset everytime the action is triggered and Z rotation is reset to 0 also.
I Have tried a modified version of the action from here
that fixes the angle reset on the start, but still, the Z rotation goes to 0.

I have also tried to to group the camera into a box to have the camera I want but with a 0,0,0 parent in rotation. Doing that, the action simply doesnt work.

If anybody knows how to do a simple LookAt with playmaker, please share that knowledge. If there is something Im doing wrong, feel free to point that out. If you know a package with that feature in the asset store that works with playmaker feel free to tell me.

Pages: 1 ... 8 9 [10] 11