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Messages - miguelfanclub

Pages: 1 [2] 3 4 ... 10
16
Playmaker Help / Breakpoints working from time to time
« on: March 26, 2019, 04:04:35 PM »
Breakpoints working from time to time.

Sometimes at first, maybe at a second time, maybe at a third.

17
Playmaker Help / Re: set u gui sprite error playmaker[solved]
« on: March 26, 2019, 03:08:20 PM »
I remember doing this before but its not working anymore.

Im seting an image via "U Gui Image Set Sprite" with an sprite var and its not working. Seting the var to Object and selecting Unity.Engine - Sprite does change the var type to sprite automatically again (i dont recall this in the past)

InvalidCastException: Cannot cast from source type to destination type.

18
Playmaker Help / Re: Problem when deactivating (hiding) objects
« on: March 26, 2019, 05:41:21 AM »
"Set Visibility" action

19
Playmaker Help / Re: Changing scene, array, easy save
« on: March 11, 2019, 11:58:17 AM »
You cant save game objects with ES2 (you can with ES3)

What I do:

1 I Add to an array the Game Objects I want to save when I perform the action I want for them to be saved (I open a door, i send the door to the array)

2 I set an status for each Game object as an int (door 0 = closed 1= opened 2= change material)

3 I use ES2 to save with two actions "Save Array String" (I save the name of the Game object) and "Save Array int"

For Load:

Go through the array to load the string to then find the object "Find Object" action
Do the same for the int array to send to that object its "status" and then send to this object to perform the load action.

20
Action Requests / Re: Enable Gravity Multi
« on: March 06, 2019, 02:56:49 PM »
Yes, that I know.
It was to avoid this (there are some "Multi" actions in the ecosystem and they are very handy)

21
Action Requests / Enable Gravity Multi
« on: March 06, 2019, 03:59:04 AM »
Same as the actual one, but with the possibility to add multiples game objects.

22
Playmaker Help / Re: Trying to trigger particles
« on: February 25, 2019, 05:56:41 AM »
There are Particle Play and Particle Stop actions.

23
Playmaker Help / Re: Using Playmaker with Rewired
« on: February 11, 2019, 09:53:06 AM »
First, make sure you follow the proper set up of your actions and maps inside rewired Editor.

Do you have that done?

Only after that, playmaker actions will work.

For a simple key down the action you should do is:
"Rewired Player Get Button Down"
 
Then you will have to write there the very same name of your action that you previously defined in the rewired editor.




24
Playmaker Help / Re: "Get Event Sent by" problem
« on: February 03, 2019, 12:34:54 PM »
Any chances to replicate this?

25
Playmaker Help / Re: Array maker, easy save 3 and Array list problems
« on: January 30, 2019, 04:47:52 PM »
For easy save stuff I recommend you to post in their forums. The guy is super committed and responds within hours.

https://moodkie.com/forum/index.php

26
Playmaker Help / Re: Controller detection
« on: January 30, 2019, 04:22:13 PM »
Dont know about built in controller support in unity, but rewired plugin does detect controllers connection realtime. It has full playmaker support.

27
Playmaker Help / Re: Send event back
« on: January 30, 2019, 04:18:27 PM »
didnt the animator action you are using the old way for animation? before mecanim?

28
Playmaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 01:13:30 PM »
Btw, the issue is not repro using a controller. Only when the mouse is highlighting the buttons UI.

Just sent you an EXE file link while working on sending you the SVN.

29
Playmaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 12:16:22 PM »
Yes, its a 1,5 years project.
Im now on latest PM.

How can i delete the old actions from the ecosystem?
Ill PM you as well

30
Playmaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 11:21:25 AM »
How can I be sure?
I have the Ugui proxy downloaded from the ecosystem I think.
I can share my SVN project.

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