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Messages - miguelfanclub

Pages: 1 2 [3] 4 5 ... 10
32
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 08, 2018, 02:08:28 PM »
Adding as well:

Array variables dont get saved when prefab is applied.

33
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 08, 2018, 02:51:01 AM »
So what about the original post question:

When changing a game object variable in the drop down list of the "Get Fsm String" (to select the game object to get from) is not being saved when you apply the prefab.

34
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 07, 2018, 08:10:54 AM »
@Farwest
The are ways to solve that. The easiest one is to use the "Find Game Object" action and store the game object you want to drag into a variable and then use it. That way you wont lose the link never when using prefabs.

35
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 07, 2018, 03:53:39 AM »
Yes, still, when using game objects variables (no drag) is not getting saved when you apply the prefab.

36
Playmaker Bug Reporting / Prefab not being saved 100%
« on: October 06, 2018, 06:58:21 AM »
Drop Down menus in Actions (like to select a game object from the list) don't get saved when saving a prefab.

At least is happening with "Get Fsm String" Action. When changing the game object from the list, the change get not saved when you Apply the prefab.

37
Playmaker Help / Re: What am I doing wrong?
« on: October 05, 2018, 03:31:18 AM »
What I do is I do all the finds I want from one game object (+50 objects at the moment) and then I just get them via get game object FSM when needed.

So I make sure I only find them once.


38
Work In Progress... / Re: Templar
« on: October 03, 2018, 04:45:42 PM »
A big update I guess after a full year of hard work on this.
Game is playable and working already on the third level.
Some screenshots:







39
Yes, but if you swap my rewired get axis for yours should work the same.

-Edit-
Oh, now I see how you did it. Great, thanks for sharing.

40
Playmaker Help / Re: Get/Set Sprite variable
« on: October 03, 2018, 03:23:51 PM »
And that worked.
Thanks a lot.

41
I did a mouse look effect with controller here:

https://hutonggames.com/playmakerforum/index.php?topic=19259.msg83931#msg83931

Its using rewired, but you can swap that action for a "get axis" from the mouse / controller

42
Playmaker Help / Re: Get/Set Sprite variable
« on: October 02, 2018, 12:59:42 AM »
bump

43
Playmaker Help / Re: Get/Set Sprite variable
« on: September 30, 2018, 11:41:47 AM »
No, the get sprite from the ecosystem gets  the sprite.render component into a variable. The Game object I want the sprite variable from is a regular game object with 50 variables sprite types.

I need a GET from an fsm sprite variable to another fsm sprite variable

Like we do with Ints, floats etc etc


44
Playmaker Help / Re: Get/Set Sprite variable
« on: September 30, 2018, 03:15:20 AM »
@krmko
I dont see them. I see other stuff to do with sprite types but not the simple set/get to just pass the variable to/from FSMs

45
Playmaker Help / Re: Get/Set Sprite variable
« on: September 29, 2018, 02:16:51 PM »
I guess i can also do same stuff to get an int or a complex workaround to set a float, but thing is with a simple get or set, you set an int, a float, a game obejct.... but not a sprite.

Again.

Why?

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