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Messages - miguelfanclub

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31
Playmaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 11:07:13 AM »
Confirming now that simply doesnt work
Event trigger event doesnt have anything to do with it.

So this remains the same: A UI button is forcing a "get event sent by" of another game object. Only happens when I interact with this button (highlighting it or pressing it).

After that, any "get event sent by" action on ANY game object will be triggered by this UI button.

Any ideas?

Im using latest playmaker / 2018.2 and yes, official Ugui actions.


32
Playmaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 07:16:19 AM »
Confirming that the "Event Trigger (Script)" on the inspector is totally messing up my "get event sent by" action.

Again, the game object that has this trigger event script is non related to the Game Object that has action "get event" on a global event and its never calling this global event EVER.

I have fixed it by Enable and Disable behavior on the "Event Trigger (Script)" but its kinda weird that has to be done like this. Doesn't seems like the best solution for it.

33
Playmaker Help / "Get Event Sent by" problem
« on: January 27, 2019, 06:22:38 AM »
I have serious problems with Get event sent by, or get event info.

Most of the times calling a global event that has any of those two actions the first, got properly the game object who fired the event from, so the callback to them is working after the global event has finished.... but sometimes, it gets totally wrong the game object who actually fires it, as it can be something totally unrelated that never ever is calling this global event.

I have use set event data as well as set event info for the guy who is calling the event, but no luck.

Why sometimes they got totally wrong GameObjects that are actually NOT calling this event?

Right now, the event is called by a UI button game object that I needed to create a trigger event on the inspector to know when it has been highlighted or not, as "uGuiOnSelectEvent"  is not working.

http://hutonggames.com/playmakerforum/index.php?topic=10356.0

So after that this trigger fires (select/deselect) the "get event sent by" im talking about will always got the button as the game object who fired it, and its totally unrelated.


34
Bumping this to say that the Trigger Event worked, but the action "uGuiOnSelectEvent" didnt for me.

35
It simply doesnt detect the difference at UI level, both of the variables are changed to local or global depending on the last one you set on the UI of the action.

Talking about the Set Int Value Action

36
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: November 28, 2018, 09:05:18 AM »
Any update here?
Playmaker still doesnt have any a* solution, neither in the asset sore.

The slack invitation also doesnt work.

37
Playmaker Help / Re: [SOLVED] Large FSM severely slow
« on: October 11, 2018, 07:59:49 AM »
It will also make you create more errors from now on since you wont see them.

I had to turn this option back again and fix everything in order to properly work again.

38
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 11, 2018, 04:14:29 AM »
Is a scene object on a variable, so there are no drags from the hierachy.
Also, this variable is get on the START using "Find game Object".

It shouldnt fail right?

40
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 08, 2018, 02:08:28 PM »
Adding as well:

Array variables dont get saved when prefab is applied.

41
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 08, 2018, 02:51:01 AM »
So what about the original post question:

When changing a game object variable in the drop down list of the "Get Fsm String" (to select the game object to get from) is not being saved when you apply the prefab.

42
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 07, 2018, 08:10:54 AM »
@Farwest
The are ways to solve that. The easiest one is to use the "Find Game Object" action and store the game object you want to drag into a variable and then use it. That way you wont lose the link never when using prefabs.

43
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 07, 2018, 03:53:39 AM »
Yes, still, when using game objects variables (no drag) is not getting saved when you apply the prefab.

44
Playmaker Bug Reporting / Prefab not being saved 100%
« on: October 06, 2018, 06:58:21 AM »
Drop Down menus in Actions (like to select a game object from the list) don't get saved when saving a prefab.

At least is happening with "Get Fsm String" Action. When changing the game object from the list, the change get not saved when you Apply the prefab.

45
Playmaker Help / Re: What am I doing wrong?
« on: October 05, 2018, 03:31:18 AM »
What I do is I do all the finds I want from one game object (+50 objects at the moment) and then I just get them via get game object FSM when needed.

So I make sure I only find them once.


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