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Messages - miguelfanclub

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PlayMaker Help / Re: Using Playmaker with Rewired
« on: February 11, 2019, 09:53:06 AM »
First, make sure you follow the proper set up of your actions and maps inside rewired Editor.

Do you have that done?

Only after that, playmaker actions will work.

For a simple key down the action you should do is:
"Rewired Player Get Button Down"
Then you will have to write there the very same name of your action that you previously defined in the rewired editor.

PlayMaker Help / Re: "Get Event Sent by" problem
« on: February 03, 2019, 12:34:54 PM »
Any chances to replicate this?

PlayMaker Help / Re: Array maker, easy save 3 and Array list problems
« on: January 30, 2019, 04:47:52 PM »
For easy save stuff I recommend you to post in their forums. The guy is super committed and responds within hours.

PlayMaker Help / Re: Controller detection
« on: January 30, 2019, 04:22:13 PM »
Dont know about built in controller support in unity, but rewired plugin does detect controllers connection realtime. It has full playmaker support.

PlayMaker Help / Re: Send event back
« on: January 30, 2019, 04:18:27 PM »
didnt the animator action you are using the old way for animation? before mecanim?

PlayMaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 01:13:30 PM »
Btw, the issue is not repro using a controller. Only when the mouse is highlighting the buttons UI.

Just sent you an EXE file link while working on sending you the SVN.

PlayMaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 12:16:22 PM »
Yes, its a 1,5 years project.
Im now on latest PM.

How can i delete the old actions from the ecosystem?
Ill PM you as well

PlayMaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 11:21:25 AM »
How can I be sure?
I have the Ugui proxy downloaded from the ecosystem I think.
I can share my SVN project.

PlayMaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 11:07:13 AM »
Confirming now that simply doesnt work
Event trigger event doesnt have anything to do with it.

So this remains the same: A UI button is forcing a "get event sent by" of another game object. Only happens when I interact with this button (highlighting it or pressing it).

After that, any "get event sent by" action on ANY game object will be triggered by this UI button.

Any ideas?

Im using latest playmaker / 2018.2 and yes, official Ugui actions.

PlayMaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 07:16:19 AM »
Confirming that the "Event Trigger (Script)" on the inspector is totally messing up my "get event sent by" action.

Again, the game object that has this trigger event script is non related to the Game Object that has action "get event" on a global event and its never calling this global event EVER.

I have fixed it by Enable and Disable behavior on the "Event Trigger (Script)" but its kinda weird that has to be done like this. Doesn't seems like the best solution for it.

PlayMaker Help / "Get Event Sent by" problem
« on: January 27, 2019, 06:22:38 AM »
I have serious problems with Get event sent by, or get event info.

Most of the times calling a global event that has any of those two actions the first, got properly the game object who fired the event from, so the callback to them is working after the global event has finished.... but sometimes, it gets totally wrong the game object who actually fires it, as it can be something totally unrelated that never ever is calling this global event.

I have use set event data as well as set event info for the guy who is calling the event, but no luck.

Why sometimes they got totally wrong GameObjects that are actually NOT calling this event?

Right now, the event is called by a UI button game object that I needed to create a trigger event on the inspector to know when it has been highlighted or not, as "uGuiOnSelectEvent"  is not working.

So after that this trigger fires (select/deselect) the "get event sent by" im talking about will always got the button as the game object who fired it, and its totally unrelated.

Bumping this to say that the Trigger Event worked, but the action "uGuiOnSelectEvent" didnt for me.

It simply doesnt detect the difference at UI level, both of the variables are changed to local or global depending on the last one you set on the UI of the action.

Talking about the Set Int Value Action

Share New Actions / Re: A* pathfinding (stable 0v841)
« on: November 28, 2018, 09:05:18 AM »
Any update here?
Playmaker still doesnt have any a* solution, neither in the asset sore.

The slack invitation also doesnt work.

PlayMaker Help / Re: [SOLVED] Large FSM severely slow
« on: October 11, 2018, 07:59:49 AM »
It will also make you create more errors from now on since you wont see them.

I had to turn this option back again and fix everything in order to properly work again.

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