playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - miguelfanclub

Pages: 1 2 3 [4] 5 6 ... 10
46
Playmaker Help / Re: Get/Set Sprite variable
« on: September 29, 2018, 02:16:51 PM »
I guess i can also do same stuff to get an int or a complex workaround to set a float, but thing is with a simple get or set, you set an int, a float, a game obejct.... but not a sprite.

Again.

Why?

47
Playmaker Help / [SOLVED] Get/Set Sprite variable
« on: September 29, 2018, 09:48:59 AM »
Sprite is a variable type in Playmaker.
Then no action to Get or Set (as the rest of the variable types)
Why??

48
Where?

I think we should have a get sprite and set sprite. They are variable types you can create in playmaker... but then there is not get/set.

49
Playmaker Help / Re: Sprite Click - Unity 2018
« on: September 23, 2018, 05:23:16 AM »
I always use "U Gui On Pointer Enter Event" Action.

Also, when It doesnt work, most of the times is because Im clicking on something else even if its not visible.

To know whats causing it, I click on "EventSystem" in hierachy and then I can see who is recieving the clicks.

50
Playmaker Help / Re: Singleton Manager
« on: September 19, 2018, 03:49:08 PM »
I have latest unity 2018.2.6 and playmaker 1.9

51
Playmaker Help / Re: Singleton Manager
« on: September 18, 2018, 12:01:40 PM »
I dont see it

52
Playmaker Help / Re: Singleton Manager
« on: September 18, 2018, 02:46:07 AM »
I know. What i was trying to say is that i cant find it there. Is not there.

53
Playmaker Help / Singleton Manager
« on: September 17, 2018, 02:04:37 PM »
Ive heard such a thing was in the Ecosystem. Cant find it anymore.
Where to look at?

Thanks.

54
Playmaker Help / Re: BUG? Errors in Prefabs after copy/paste states
« on: September 09, 2018, 04:44:57 PM »
If i delete unused variables and press apply, then the prefab is working on the scene where its loaded.

Still, something odd going on.

55
Playmaker Help / BUG? Errors in Prefabs after copy/paste states
« on: September 09, 2018, 04:38:37 PM »
I'm having errors on prefabs where I copied states from gameobjects to another game object.

If I open the scene where I was working on the prefab, everything is ok. Then I apply prefab again to be sure.

If I open another scene where that prefab is in, the variables assigned to the states I copied previously in the original prefab are wrong. Pressing revert again doesn't do any difference.

If I open up again original scene, the prefab is ok.

I think is a bug related on the automatic creation of variables when you paste states in another FSM without those variables.

56
Im using raycast 2

57
Thanks, but is another issue as the weird thing is that while i display the text after the first hit, i need to press space to continue and then the raycast come up again hitting on the object that has no collision and giving a positive hit (while the text is displayed I can see the object has no collision in the inspector)




58
Playmaker Help / Re: Gamepad as mouse imput
« on: August 24, 2018, 04:10:38 PM »
bump

60
1. I do raycast over a layer
2. Object that has been hitted get triggered
    2a. I stop raycasting
    2b. I disable the collision of the object that has been hitted (Enable collider action). I have veryfied the collision is no longer active
3. I display some text
4. Do raycast again (ray is exactly in the same position, just hitting same object) giving positive Did hit

Should this be happening?

I can fix it if i set a different layer so raycast is no longer afecting in point 2b

Pages: 1 2 3 [4] 5 6 ... 10