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Messages - miguelfanclub

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Playmaker Help / Singleton Manager
« on: September 17, 2018, 02:04:37 PM »
Ive heard such a thing was in the Ecosystem. Cant find it anymore.
Where to look at?


Playmaker Help / Re: BUG? Errors in Prefabs after copy/paste states
« on: September 09, 2018, 04:44:57 PM »
If i delete unused variables and press apply, then the prefab is working on the scene where its loaded.

Still, something odd going on.

Playmaker Help / BUG? Errors in Prefabs after copy/paste states
« on: September 09, 2018, 04:38:37 PM »
I'm having errors on prefabs where I copied states from gameobjects to another game object.

If I open the scene where I was working on the prefab, everything is ok. Then I apply prefab again to be sure.

If I open another scene where that prefab is in, the variables assigned to the states I copied previously in the original prefab are wrong. Pressing revert again doesn't do any difference.

If I open up again original scene, the prefab is ok.

I think is a bug related on the automatic creation of variables when you paste states in another FSM without those variables.

Im using raycast 2

Thanks, but is another issue as the weird thing is that while i display the text after the first hit, i need to press space to continue and then the raycast come up again hitting on the object that has no collision and giving a positive hit (while the text is displayed I can see the object has no collision in the inspector)

Playmaker Help / Re: Gamepad as mouse imput
« on: August 24, 2018, 04:10:38 PM »

1. I do raycast over a layer
2. Object that has been hitted get triggered
    2a. I stop raycasting
    2b. I disable the collision of the object that has been hitted (Enable collider action). I have veryfied the collision is no longer active
3. I display some text
4. Do raycast again (ray is exactly in the same position, just hitting same object) giving positive Did hit

Should this be happening?

I can fix it if i set a different layer so raycast is no longer afecting in point 2b

Playmaker Help / Re: Compare Loaded scene
« on: August 17, 2018, 08:19:39 AM »
Is what I do. Doesnt mean is the best option.

I need to have many more variables, name of the levels etc etc
So I can read everything once i load.

Playmaker Help / Re: Compare Loaded scene
« on: August 17, 2018, 07:04:35 AM »
Ill do:

So in every level you hold a variable that says "im level 1" same in level 2.

Then you check that when load level?

Playmaker Help / Gamepad as mouse imput
« on: August 17, 2018, 06:05:02 AM »
Im able to control and map my gamepad with playmaker (using rewired)

For first iteration, I want to navigate in the menus (inventory) in easy way for now and that would be just moving the mouse with the pad.

My question is, all the ui is waiting for mouse actions (mouse overs, mouse clicks etc ) via global system events. I could map my own custom pointer with pad, but then, all those system global events related to mouse will stop working.

How should I do this?

Playmaker Help / Re: Looking around with Xbox right stick?
« on: August 17, 2018, 05:59:21 AM »
I did it and works. Here is what I did. Just change the rewired actions for whatever you use to get the axis from mouse or pad. This use an acumulative value over clamped floats (to limit to whatever the view). Speed variable is used to accelerate the mouse look or slower it down.



Playmaker Help / Re: Smooth Translation in a Direction
« on: August 16, 2018, 06:39:55 AM »
Use itween actions.
It has one action to do exactly the same you want.

Playmaker Help / Re: Looking around with Xbox right stick?
« on: August 13, 2018, 03:46:54 AM »
This is the only thing I still cant do.
I have rewired and i did map everything but not the mouse look.

Another thing I couldnt do is to stop mouse look action (for example, a pause game menu that stops the game) and then come back to mouse look on the exact point before stopping it. Camera goes crazy. Did several topics in playmaker help, no answers.

DoTween Pro has all the itweens actions for rigid bodies and non rigid bodies.

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