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Messages - miguelfanclub

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76
Error.

No globals to import!

Same playmaker (1.9) on both projects

77
Playmaker Help / Re: Playmaker becoming really slow
« on: August 08, 2018, 08:47:32 AM »
I have dig a lot more and in my case is 2 things:

Serialize backups
Deserialize backups




78
General Discussion / Re: Why Playmaker and not Bolt
« on: August 08, 2018, 03:53:54 AM »
Performance is the reason I just downloaded bolt yesterday.
Playmaker is really slow, no matter computer. Timmings to just press play and wait until it finish is ridiculous on a mid size project.

Just having playmaker editor window on, is slowing down unity (slecting obejcts in hierachy etc)

On later versions just sleceting and fsm need like 2 seconds to show the nodes.

Im not talking about performance after you build (that is really good) but while editing your project.


79
Work In Progress... / Re: Rick Henderson And The Artifact Of Gods
« on: August 08, 2018, 02:00:35 AM »
Love the art. Really nice fx with the explosions. Dont leave this project!!

80
Playmaker Help / Re: Smooth Translation in a Direction
« on: August 08, 2018, 01:37:33 AM »
Use the tween actions for that. You have durations and curves.

81
We need around 7 minutes after pressing play to start the game.

Its almost impossible to iterate levels or work in them. Levels are not something crazy and once game runs it goes +60fps. Many objects and prefabs have an FSM component (but again, anything crazy)

We have try all the tips to make playmaker going faster but no luck.

Once, after upgrading unity (cant remember version) we had surprisingly fast speeds for like 15 min. Then it came back by itself  to those incredible times when pressing play. Building times are also horribly slow (30 min for a single level)

Is there someone experiencing this kind of behaviour for mid size projects?

BTW, hardware we use is 8700k, in my case up to 5gzh
Latest playmaker and unity 2017.

82
Playmaker Help / Re: Problem with sequencing actions
« on: August 07, 2018, 12:06:21 PM »
@djaydino

Yes, but what about if one of those actions is firing a "send FSM event". What will happen after the event has been fired and a second FSM is doing stuff. Will the first FSM that is "sequenced" wait until second FSM has done everything?
Answer is no and there is no way to control what happens after that.


83
Playmaker Help / Re: Problem with sequencing actions
« on: August 07, 2018, 10:20:01 AM »
I also have this. A lot.

In  order to know one action  happens after the other i just have to deal with a "busy" global boolean that i have to check every frame on  every fsm that is waiting to another to finish.

84
So make sure you select the "EnableTextmeshProUGUIFontAsset"

Then it works.

Solved!

85
I guess it was too fast. Didnt see it just change the font to LiberationSans, but not to the one I had set.

Any help?

(removing the SOLVED)

86
I autosolved this before finishing the post. Still I post it in case someone ran into same problem.

So using the "EnableTextmeshProFontAsset" to set a font will not work unless the font is set to none first.


87
Playmaker Help / Re: Playmaker broken with unity 2018.1+ [SOLVED]
« on: May 05, 2018, 05:38:55 AM »
That means no array maker in 2018?

88
Playmaker Help / Re: ERROR Going from 1.8.6 to 1.8.9
« on: May 04, 2018, 01:26:40 PM »
Also, the editor window is greyed out/grey

89
Playmaker Help / ERROR Going from 1.8.6 to 1.8.9
« on: May 04, 2018, 01:25:45 PM »
NullReferenceException: Object reference not set to an instance of an object
PlayMakerFSM.get_Fsm () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:776)
HutongGames.PlayMakerEditor.FsmEditor.RebuildFsmList () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:1535)
HutongGames.PlayMakerEditor.FsmEditor.OnEnable () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:460)
HutongGames.PlayMakerEditor.FsmEditorWindow.Initialize () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:90)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:87)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

90
Peace brother.

#YOLO

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