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Messages - iEpic

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46
So I had to redesign my UI and now am running into some problems.
I have 2 buttons that each have complicated events on down and up presses and when you press them both at the same time, it performs what I want I want perfectly.
After having to redesign my UI, it is now extremely hard to press both buttons at the same time.
So what I want to do is make a brand new button that will simulate as if I pressed both of the 2 original buttons at the same time.
Is there any easy way of going about this?
I'm using the "NGUI Events To Playmaker Fsm Events" script, and each of the 2 buttons have quite a few FSMs doing different actions for the player movement.
I'm hoping there is an easy solution where i can just have a new button simulate pressing down both of the originals.
Thanks for your time and making such an awesome package!

47
Please help!
I have no idea how to fix this but I am very far in my game development and I cannot open the action browser and get this error.
Code: [Select]
ArgumentException: An element with the same key already exists in the dictionary.
System.Collections.Generic.Dictionary`2[System.Type,UnityEngine.Object].Add (System.Type key, UnityEngine.Object value) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:404)
HutongGames.PlayMakerEditor.FsmEditorUtility.BuildActionScriptLookup ()
HutongGames.PlayMakerEditor.FsmEditorUtility.BuildActionsList ()
HutongGames.PlayMakerEditor.ActionSelector.Initialize ()
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

when I double click on it, it brings me to this
Code: [Select]
private void Update()
{
        if (Initialized && fsmEditor != null)
        {
            fsmEditor.Update();
        }
}
How can I fix this??

48
Feature Requests / Unibill Support / Actions For In App Purchases
« on: June 29, 2014, 04:04:43 AM »
Unibill is getting really popular but the documentation and tutorials are for more advanced programmers.
A very useful action would be too get the variables for the in app purchases you set in the unibill editor.
Like if I create an in app purchase of 100 gold, I want it to be able to update my global variable "Money" I set in playmaker.
Some actions for unibill would be awesome because I can't figure out how to use it correctly and update my variables I set with playmaker.
Here is the link to unibill https://www.assetstore.unity3d.com/en/#!/content/5767

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