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Messages - djaydino

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PlayMaker Help / Re: Mouse problems when using PlayMaker
« on: Today at 07:41:15 AM »
Actually you can select the PlayMagerGUI object and on the component you can un-check 'Control Mouse Cursor' :)

Action Requests / Re: More options for creating new Joints?
« on: Today at 07:30:02 AM »
Hi jean.
I can have a look, but i have no experience yet with configurable joints.

PlayMaker Help / Re: Pushable button to trigger event
« on: Today at 07:28:08 AM »
There are many actions that will wait for something,

i'm not sure why you need the on mouse stay, you want the mouse to click on the button?

the way you could do this =

on Start State :
Have a trigger event (the Collider Component must be set as trigger)
Set Trigger enter or Trigger Stay and Transition a event to state two (call the event 'In Range' for example)

State 2 :
if you want to use a button, place a 'Get Button Down' action and make a transition to state 3 (call it 'Button Pressed')
if you want to use a key, then place a 'Get Key Down' action and do the same transition.
if you want to use a Mouse Click, then Place a 'Mouse Pick Event' Action and do the same transition.
If you want multiple ways, you can place all 3 the actions (or 2 of them).

Then also add another 'Trigger Event' and check for 'On Exit' and set a Transition event back to the Start State.

State 3 :
Vector 3 Interpolate (or Tween)

State 4 :
Load Scene

PlayMaker Help / Re: Pushable button to trigger event
« on: October 14, 2019, 11:23:04 AM »
You need the 'Get Button Down' action.

To move you can use 'Vector 3 Interpolate' action

PlayMaker Help / Re: Pushable button to trigger event
« on: October 13, 2019, 02:41:41 AM »
If you want to 'Animate' it to move from A to B you could use Vector 3 Interpolate Action (or Float Interpolate Action if only in x,y or z direction)
or you can use the Beta Tween actions

Get button down has an event. if you want the button only to work when the player is at a certain location, you can use Colliders (Set a triggers) and use trigger event actions.

PlayMaker Help / Re: How do I use PlayMakerGlobals.AddEvent [SOLVED]
« on: October 12, 2019, 03:04:12 PM »
Thanks for sharing the solution.

PlayMaker Help / Re: Array List add all the prefab Help
« on: October 12, 2019, 01:48:09 PM »
'Array' and 'Array List' are 2 different things.
you can access the array list proxy, (which now hold the objects)
by using array list actions.

You can use Get/Set Properties actions maybe.

PlayMaker Help / Re: Array List add all the prefab Help
« on: October 12, 2019, 04:42:43 AM »
Try placing the prefabs in a subfolder inside Resources.

For example Resources/PrefabList then on Asset path place the text 'PrefabList'
if you have for example Resources/Player/PrefabList then on Asset path place the text 'Player/PrefabList'

On Play Maker Array List Proxy (script)
you need to place a reference.
The Reference name should match with the action.

So on the action you have 'ResourcesArray'
Place the same name in the Reference on the Play Maker Array List Proxy (script) component.

Official Action Updates / YouTube Tutorial Resources
« on: October 11, 2019, 06:15:39 AM »
We are slowly updating the YouTube Tutorial Resources for this tutorials serie :

If you find some issues please let us know here in this thread.

Other series will be updated as well
(i will mention here when they are updated as well

Thank you in advanced :)

PlayMaker Help / Re: Youtube Tutorial series uses Legacy Anim Set
« on: October 09, 2019, 11:37:25 AM »
Yes the 'Official tutorials are out-dated.

But you can find many tutorials on youtube.

Also if you have any tutorials that uses Ugui playmaker has the same actions now build in and you can find them by searching Ui instead of Ugui.

A good thing to know also is that you can find Many Actions/samples/packages on the Ecosystem

Also this wiki is interesting to have a look at :

PlayMaker Help / Re: Guide to unique character spawn?
« on: October 09, 2019, 11:27:31 AM »
Can you give more info on wich game/ gametype as it is depending on your game

PlayMaker Bug Reporting / Re: Datamaker XML - Flickering
« on: October 09, 2019, 11:13:34 AM »
Mine is unity 2018.3.10f1
PM 1.9.0p17

PlayMaker Help / Re: Trying to spawn object at particle resting place
« on: October 08, 2019, 03:47:37 PM »
Try Set position

Action Requests / Re: Multi Collision/Multi-trigger event
« on: October 08, 2019, 02:51:50 PM »
I made a action for multiple tags, but its is not yet performance tested.

If someone can test them so i can add them to the ecosystem :)

i made one for 2D and 3D.

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