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Messages - Six66

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1
PlayMaker Help / Photon Stats GUI Understanding?
« on: April 22, 2020, 11:21:01 AM »
Hello, I'm trying to understand this photon stats gui.
I've looked at the link below, but I'm still confuse.
 https://doc.photonengine.com/en-us/pun/v2/troubleshooting/photon-stats-gui

Are the Out and In numbers representing the messages counts?

Are those number for every message count from everyone in the room or isit just for 1 client and you have to multiply it by the number of client to get the total message going in and out?

thank you.

2
Share New Actions / Re: Arcing Projectiles To Target Position
« on: April 06, 2020, 03:19:36 PM »
Hi,

 Very nice indeed! Few errors and things I'll correct before I put it on the Ecosystem, should be done this week.

Bye,

 Jean

thank you!

3
Share New Actions / Arcing Projectiles To Target Position
« on: April 03, 2020, 04:20:54 PM »
Hello, I just finish converting this scrip to Playmaker action and would like to share it with everyone. the script is from http://luminaryapps.com/blog/arcing-projectiles-in-unity/ and they are much appreciated!

Code: [Select]
using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{

    [ActionCategory("Custom")]
    public class Projectile_to_target : FsmStateAction
    {

        [Tooltip("Position we want to hit")]
        public FsmVector3 targetPos;

        [Tooltip("Horizontal speed, in units/sec")]
        public FsmFloat speed = 10;

        [Tooltip("How high the arc should be, in units")]
        public FsmFloat arcHeight = 1;

        public FsmVector3 nextPos;


        public FsmVector3 startPos;

        FsmFloat archfloat = -0.25f;

        [Tooltip("Repeat every frame.")]
        public bool everyFrame = true;

        // Code that runs on entering the state.
        public override void OnEnter()
        {
            // Cache our start position, which is really the only thing we need
            // (in addition to our current position, and the target).
            startPos.Value = Fsm.GameObject.transform.position;
        }


        public override void OnUpdate()
        {
            // Compute the next position, with arc added in
            FsmFloat x0 = startPos.Value.x;
            FsmFloat x1 = targetPos.Value.x;
            FsmFloat dist = x1.Value - x0.Value;
            FsmFloat nextX = Mathf.MoveTowards(Fsm.GameObject.transform.position.x, x1.Value, speed.Value * Time.deltaTime);
            FsmFloat baseY = Mathf.Lerp(startPos.Value.y, targetPos.Value.y, (nextX.Value - x0.Value) / dist.Value);
            FsmFloat arc = arcHeight.Value * (nextX.Value - x0.Value) * (nextX.Value - x1.Value) / (archfloat.Value * dist.Value * dist.Value);
            nextPos = new Vector3(nextX.Value, baseY.Value + arc.Value, Fsm.GameObject.transform.position.z);

            // Rotate to face the next position, and then move there
            Fsm.GameObject.transform.rotation = LookAt2D(nextPos.Value - Fsm.GameObject.transform.position);
            Fsm.GameObject.transform.position = nextPos.Value;
        }

        void Arrived()
        {

        }

        ///
        /// This is a 2D version of Quaternion.LookAt; it returns a quaternion
        /// that makes the local +X axis point in the given forward direction.
        ///
        /// forward direction
        /// Quaternion that rotates +X to align with forward
        static Quaternion LookAt2D(Vector2 forward)
        {
            return Quaternion.Euler(0, 0, Mathf.Atan2(forward.y, forward.x) * Mathf.Rad2Deg);
        }
    }
}




4
PlayMaker Help / How to update Array vector element variable
« on: August 10, 2019, 09:40:17 AM »
Hi, I'm trying to figure out how to update this array vector 2 element field variables "red circle on the left" , is there a way to insert the vector 2 in each element in real time with playmaker?



thanks


5
Action Requests / Re: Photon RaiseEvent action
« on: July 25, 2019, 08:38:23 AM »
Sounds great, i was just curious because i read that is was better then sending lots of rpc  to sync lots of game object"zombies"


6
Action Requests / Photon RaiseEvent action
« on: July 24, 2019, 07:56:30 AM »
Hi, I'm looking for Photon RaiseEvent, i feel like its there, but not im bot sure which one isit.

I'd like to use raiseevent instead of rpc.

Can someone point me to it? Thank you.

7
PlayMaker Help / Re: Pun Photon demo room list with ugui?
« on: July 19, 2019, 12:03:31 PM »
Thank you Jean.

I will look into it, thank you.

8
PlayMaker Help / Pun Photon demo room list with ugui?
« on: July 18, 2019, 07:55:49 AM »
Hi, is there a demo that show room list with ugui? I see sample with the old gui, and I'm having a hard time trying to get it to work with the new ugui.

I'm using pun not pun2

Thanks


9
Action Requests / Re: KIN SDK Action request would buy
« on: June 21, 2019, 01:15:50 PM »
Awesome!! just bought it, and will let you know how it goes when I get a chance to test it. Thanks you!

10
Action Requests / Re: KIN SDK Action request would buy
« on: June 16, 2019, 07:13:38 AM »
Great! I'll be picking it up asap once its approved.  There is a kin dev community on discord that are very active,  if you need help, they will be glade to answer your questions also.
https://discord.gg/ZwnYfn

11
Action Requests / Re: KIN SDK Action request would buy
« on: June 15, 2019, 08:40:49 AM »
Hi, any update?

12
Action Requests / Re: KIN SDK Action request would buy
« on: June 01, 2019, 12:17:22 PM »
Thanks for the update!

13
Action Requests / Re: KIN SDK Action request would buy
« on: May 31, 2019, 06:58:12 AM »
Would it be easier to just creat a file with all the functions and drag and drop it in playmaker? Get/set properties functions yourself instead of creating all the actions for it?

14
Action Requests / Re: KIN SDK Action request would buy
« on: May 15, 2019, 07:48:35 PM »
Amazing work! How can i get permission to send message in discord?

15
Action Requests / Re: KIN SDK Action request would buy
« on: May 11, 2019, 08:58:43 AM »
My man! Awesome looking forward to buying it!

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