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Topics - Six66

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31
Hi,

I just download Ugui image set/get sprite from Ecosystem but I'm having a problem selecting the sprite variable.

I have created an object variable "not gameObject", but it doesn't show up on the drop down.

What am I missing?
Any help would be appreciated. Thank you.

32
PlayMaker Help / RPC stopped working error Help? (solves)
« on: March 20, 2015, 01:15:36 PM »
Hi,

I was working on my game, and I don't know what I did to trigger this error.
I don't know what it means.
Can someone please tell me how I can fix it?
Thanks.

NullReferenceException: Object reference not set to an instance of an object
PlayMakerPhotonProxy.PhotonRpcBroacastFsmEventWithString (PhotonTargets target, System.String globalEventName, System.String stringData) (at Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs:458)
HutongGames.PlayMaker.Actions.PhotonViewRpcBroadcastFsmEvent.DoREC () (at Assets/Photon Unity Networking/PlayMaker/Actions/PhotonViewRpcBroadcastFsmEvent.cs:82)
HutongGames.PlayMaker.Actions.PhotonViewRpcBroadcastFsmEvent.OnEnter () (at Assets/Photon Unity Networking/PlayMaker/Actions/PhotonViewRpcBroadcastFsmEvent.cs:46)
HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex)
HutongGames.PlayMaker.FsmState.OnEnter ()
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
HutongGames.PlayMaker.Fsm.UpdateStateChanges ()
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.Update ()
PlayMakerFSM.Update ()

33
PlayMaker Help / Check if it's an email? (solved)
« on: March 19, 2015, 08:38:34 AM »
Hi,

I'm trying to see if there is a way in playmaker for me to check if there's a specific character in a string.
For example an email (@)?

I have look at unity forum, and there is a code for it. but I don't know to put it together with playmaker action.

Code: [Select]
/*
 * File: TestEmail.cs
 * Author: Mykola Dobrochynskyy
 * Version 1.0
 * Created date:  07.01.2008
 * Last upadte date:
 * Project: Common Utils
 * Description: Implements the static class, that could be used to check an E-Mail address.
 * -----------------------------------------------------------------------------
 * You are eligible to use this code for you own purpouse assuming that this
 * code and information in it is provided "AS IS" without warranty of any kind
 * expressed or implied.
 * ------------------------------------------------------------------------------
 */
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
 
namespace Dobro.Text.RegularExpressions
{
    /// <summary>
    /// Tests an E-Mail address.
    /// </summary>
    public static class TestEmail
    {
        /// <summary>
        /// Regular expression, which is used to validate an E-Mail address.
        /// </summary>
        public const string MatchEmailPattern =
            @"^(([\w-]+\.)+[\w-]+|([a-zA-Z]{1}|[\w-]{2,}))@"
            + @"((([0-1]?[0-9]{1,2}|25[0-5]|2[0-4][0-9])\.([0-1]?[0-9]{1,2}|25[0-5]|2[0-4][0-9])\."
              + @"([0-1]?[0-9]{1,2}|25[0-5]|2[0-4][0-9])\.([0-1]?[0-9]{1,2}|25[0-5]|2[0-4][0-9])){1}|"
            + @"([a-zA-Z]+[\w-]+\.)+[a-zA-Z]{2,4})$";
 
 
        /// <summary>
        /// Checks whether the given Email-Parameter is a valid E-Mail address.
        /// </summary>
        /// <param name="email">Parameter-string that contains an E-Mail address.</param>
        /// <returns>True, wenn Parameter-string is not null and contains a valid E-Mail address;
        /// otherwise false.</returns>
        public static bool IsEmail(string email)
        {
            if (email != null) return Regex.IsMatch(email, MatchEmailPattern);
            else return false;
        }
    }
}

Thanks for helping.

34
PlayMaker Help / Photon view RPC injecting vector3 data?
« on: March 18, 2015, 06:19:20 PM »
Hi,

Does anyone have Photon view RPC action with more injection option?
vector3,gameobject,boo ect..?

Thanks.

35
PlayMaker Help / Photon RPC Creating Object bug?[Solved]
« on: March 16, 2015, 08:38:24 AM »
Hi,

One wall after another wall.  :-\

After I found how to use RPC to tell other player to create a bullet at the sender position.It create the bullets, but its creating two bullet at once instead of one at a time.

I can't seem to understand why creating an object through RPC does that.
could it be a bug?

Thanks.

36
Hi,

I'm trying to use photon rpc broadcast all excluding self, but it seem that it's not working correctly?

Can someone confirm this?

Thanks

37
PlayMaker Help / Photon rigibody2dview for jumping and running?
« on: March 01, 2015, 09:44:53 PM »
Hi,

Im having some difficult time trying to figure out how to sync a smooth jump over photons network.
The problem is, when I jump ts very jerky over the network.
I'm probably syncing the jump wrong.
But doesn't it just grab the position of my character and sync it over the network?
Still confused so I have been searching and found this on Photons site.

rigibody2dviewto sync that would work perfect because its syncing velocity?
http://doc.exitgames.com/en/pun/current/tutorials/d-jump-and-run

I have downloaded the original photon free network from unity asset store included the scripts, but I'm clueless on how to put that in playmaker.

I also have played around and use most of the stuff from playmaker photon demo and sample scene.

My control for the jump is just a force2d action 500 on the Y axis  when spacebare is pressed..

If anyone have a script to grab velocity and syncing it could share it here. I would greatly appreciated.
Thanks.

38
PlayMaker Help / ArrayMaker Enemies Pooling?
« on: February 20, 2015, 09:03:02 AM »
Hi,

Can someone please explain or give an example on how I can make an enemies pooling system with arraymaker?

I have been studying and trying to figure this out for quit some time now.


I can't figure out how to check if the enemies from the arraymaker proxy prefilled "item" is still active as it is active in the hierarchy so that it can move on to the next enemies that is available for spawn.

Thank you.

39
PlayMaker Help / ArrayMaker Tutorials?
« on: February 01, 2015, 08:11:07 AM »
Hi,

I'm trying to learn how arraymaker work with playmaker and was wondering if anyone know of a good write up or video that I can learn from?

Thanks.

40
PlayMaker Help / Sprite renderer color change action?
« on: December 18, 2014, 06:10:21 PM »
Hi,

Is there an action to change sprite render color?

Thanks

41
Action Requests / 4.6 UGUI button press/release?
« on: December 15, 2014, 08:32:36 PM »
Would be nice to have this functions.
press/release/ slide off/slide on to button?

42
PlayMaker Help / Time Control and Pause Kit?
« on: December 14, 2014, 09:05:17 AM »
Hi,

Has anyone here use time controller with playmaker?
I just bought it last night and can't get it to work with playmaker group pause?
If anyone can send me a scene with a working sample it would be great.

I have posted on the official asset forum and email, but just checking if anyone else have use this that could help me out. Thanks

43
Action Requests / New ui unity 4.6 set scale and get scale?[SOLVED]
« on: December 11, 2014, 10:21:33 PM »
Hi,
Could someone make set scale and get scale?

Thanks

44
PlayMaker Help / 4.6 uGUI touch not working?
« on: December 11, 2014, 10:26:49 AM »
Hi,

I have downloaded the Unity 4.6 plus playmaker action for the new uGUI , it seems like it's not working?
Slider and button doesn't detect touch?

Can someone verify this?
Thanks.

45
Hi,

Can you guys give me some advice to fix this problem?

Player on the left have a transparent background, which looks fine in the Scene tab but in the Game tab its overlapping the zombie, it's fine, but shouldn't it show the zombie? instead cutting/overlapping it?

I have tried layer order but that didn't do much.


I don't want to trim the player because there are tons of sprite if I do so, and could mess up the alignment of the sprites itself.

Image attach so you guys can see what I mean.

Thank you!

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