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Messages - Guavaman

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Share New Actions / Re: Rewired (polling) Actions
« on: September 07, 2015, 11:01:29 AM »
i feel kinda stupid now. the documentation you have is great, i was really impressed at how helpful and well made it all was. unfortunately i cant program and realized coding is necessary while going thru the quick start guide you made :( will coding still be required after you've done the official rewired playmaker support?

Coding will definitely be required for some things. There are some parts of the API that are just not possible to make in to PlayMaker actions, especially the control remapping stuff. (You can use Control Mapper for this, but making your own custom screen via PlayMaker will not be possible.)

There's nothing in the quick start that you can't do right now with these PM actions in this thread without coding.

Share New Actions / Re: Rewired (polling) Actions
« on: September 05, 2015, 12:00:18 AM »
any estimate on when those official rewired actions will be available? and will you be doing up documentation to go with it?

Every time I estimate I am wrong because something else comes up. They're next on the list, but I can't say whether it will be a week or a month or longer.

Rewired is already thoroughly documented. It doesn't need to have another set of docs for PlayMaker.

Share New Actions / Re: Rewired (polling) Actions
« on: August 19, 2015, 01:56:54 PM »
Hi guys, I'm trying to use the Playmaker Actions script 'RewiredGetAxis.cs' but I'm getting this error: Assets/Rewired/RewiredGetAxis.cs(21,13): error CS0029: Cannot implicitly convert type `Rewired.Player' to `Player' .
Can you help me?

You have another class in your project called Player in the default namespace which is overriding the Rewired.Player class and confusing the compiler.

The easiest way to fix this issue would be to put the using Rewired declaration inside the namespace declaration in the PlayMaker actions, however the OP (who made the actions) did not put them in any namespace. The only other way to fix it would be to replace all the references to Player in the script with Rewired.Player.

I just modified the original CS file and put all the classs inside the Rewired.Integration.PlayMaker namespace. Replace the CS file with the one attached here and it should work.

Share New Actions / Re: Rewired (polling) Actions
« on: August 07, 2015, 11:17:19 AM »
Thanks for the info, FYI link to control mapper is broke for me, you left the " " in the link.

I do see the %20 in the link when I hover the mouse over it, but that is not there in the source of the post. Bug in the forum? I don't know. Here's the raw link:

Edit: Oh I see, the software doesn't want me to use quotes to surround the URL in the url tag.

Share New Actions / Re: Rewired (polling) Actions
« on: August 06, 2015, 10:55:44 AM »
They're next on my list of things to do. The Control Mapper addon took an extra long time to finish, and at present I have some contract work I must get done before I can get to PM actions.

Share New Actions / Re: Rewired (polling) Actions
« on: May 13, 2015, 02:37:51 PM »
Would be great some actions for Vibration/Rumble.  ^^

Vibration requires accessing the controllers assigned to the Player directly, which isn't part of these existing actions.

I plan on working on PM actions once I'm finished with my current (and very time demanding) contract project and I finish the new drop-in control remapping screen I was working on last month. I'm estimating I can start working on official PM actions in mid June if all goes well. I can't do anything until then.

If you want to add the actions, here's how you access vibration:

Share New Actions / Re: Rewired (polling) Actions
« on: May 12, 2015, 04:20:47 PM »
Many thanks to Gauavman for Rewire and many thanks to davebac for making the first actions.

You're welcome and I hope it helps you make great games. I'm glad davebac took the time to make these actions. Thanks!

It is nice to see you around here, Guavaman!

Thanks LogLady! I've been recommending these actions to people who use Rewired until I can get around to making a (more) complete set. I'm glad to see they work for multiplayer without issue.

Share New Actions / Re: Rewired (polling) Actions
« on: May 12, 2015, 12:04:05 PM »
...when working with keyboard and DS4 as player 0 and 1 respectively rewire always thinks that the Keyboard and the DS4 are player 0

Keyboard controls are determined entirely by the keyboard maps you create and assign to Players in the editor. If you created only one keyboard map and assigned it to Player 0, then yes, the keyboard controls will only apply to Player 0. But you can just as easily create 8 different keyboard maps for 8 players, assigning one to each, and have all 8 players using the keyboard. The keyboard is a shared controller and is never assigned to any particular Player. The only thing that determines which Players have keyboard input is the keyboard maps.

Joysticks are a different story. A joystick must first be assigned to a Player before it can be used by that Player. By default, Rewired is set to auto-assign joysticks. When a joystick is attached to the system, it will be assigned to the next available Player who doesn't have a joystick already (specifics of how this works is determined by the settings you choose on the Settings page.) So, using the default settings, if you have 1 joystick attached, that joystick is assigned to Player 0. The next joystick you attach is assigned to Player 1, and so on.

Your difficulty came from the fact that you were assuming having a Keyboard Map assigned to Player 0 would then make Rewired skip Player 0 when assigning joysticks and give the first joystick to Player 1 instead. This isn't the way it works. Keyboard Maps do not in any way affect the assignment of joysticks. Joysticks will still be assigned on attach based on which Players don't have one assigned yet.

Multiple joysticks work just fine with these Rewired actions. I tested them and there are no issues.

Guys, maybe (MAYBE) you should read the Rewired manual again.

Very good advice. You really do need to understand the system to get the most out of it. I spent a ton of time writing very thorough documentation, so please make use of it.

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