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Messages - Unisonkid

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16
Work In Progress... / Re: Looking for Help ! ! !
« on: June 13, 2016, 04:25:03 PM »
I am working on Systems used in traditional Jrpg (Battle Systems, Menus, Shops, etc.) I'm Looking to put up a Game-play video on Friday. I can place an old Game-Play Video up until a new one is made.

https://youtu.be/u-us5dPtaD4

17
Work In Progress... / Re: Looking for Help ! ! !
« on: June 13, 2016, 02:01:06 PM »
I just wanted to take the time to say that the Game is still in production and I still need those positions and talents filled. If you are a Playmaker dev please come join this adventure. I am fairly familiar with PM and need more PM devs to speed up things.Thanks and hope to hear from ya.

As always you can reach me on Skype @ Xardyon0
or Email:KMSDrive0@gmail.com

18
Hey buddy how goes. Congratz on the Asset Store releases that's awesome man. I was assuming that you probably charge to create "Actions". Can you give me a little breakdown on how the process goes and if a charge how much?

19
PlayMaker Help / Re: How to enable/disable an action from another FSM?
« on: March 16, 2016, 02:03:33 PM »
Create a Global Bool and then use set bool in the state and set the global as the stored bool. from there you can use bool test

20
PlayMaker Help / Re: Disable/Enable actions in state during Runtime?
« on: March 16, 2016, 01:48:38 PM »
@Alex lol add the feature and just don't use it  ;). And as far as the third state solution the problem is that I have additional actions running in that state and if I leave the state I lose those Actions. so I would like to be able to disable a particular action within a state rather than creating additional FSM to disable the one I have or leaving the state and returning.
 

21
PlayMaker Help / Re: Disable/Enable actions in state during Runtime?
« on: March 16, 2016, 11:32:38 AM »
ok awesome thank you for the feedback its sad to know there is no way currently to do that as I have some FSM that just require for that action to run for as long as I have it set and then be disabled when I don't need it but there are still actions within that state that I still need to be running. But hopefully in there future there might be something created for that. Also is there any way an action can be create to enable/disable Multiple FSMs? Someone created (sorry for not having the credited creator for this example ;)) a Activate Multiple GameObjects, would it be possible to mimic that action but have it be applied to multiple FSMs?

22
PlayMaker Help / Re: How to enable/disable an action from another FSM?
« on: March 16, 2016, 10:54:54 AM »
I am tryin to do the exact same thing, please let me know if you find a solution thanks. :D

23
can you post a screen shot of you FSM please?

24
PlayMaker Help / Re: Disable/Enable actions in state during Runtime?
« on: March 16, 2016, 10:51:33 AM »
ok so lets say I have a fsm that has a wait action for 5 secs then finished event to another State right? ok so in the 2nd state it has a rotate action running every frame right? I want to be able to disable the rotate action in State 2. Not the whole FSM but just that rotate action.

25
PlayMaker Help / Re: Disable/Enable actions in state during Runtime?
« on: March 16, 2016, 08:39:28 AM »
Can anybody help with this or does this not have a solution?

26
PlayMaker Help / Re: Set Button script to Highlighted from the start.
« on: March 10, 2016, 08:30:30 AM »
Try "Set Selected Object" it's in Eco and make sure you only have one Event system and it is on at level start. Hope that helps

27
PlayMaker Help / Disable/Enable actions in state during Runtime?
« on: March 10, 2016, 08:17:00 AM »
Can you disable/enable actions in a state during Runtime so that if the state is returned to for any reason it will have that action turned on or off? I want to be able to test things, so I turn off actions that I don't need within a state, but sometimes I would like to enable them and so far I have to manually click to enable the action during playmode. can this be accomplished thru a playmaker action? Thank you in advance.

28
PlayMaker Help / Adding Comma to String
« on: January 26, 2016, 10:18:00 PM »
Hello PM community how do I add a comma to a int converted to a string once it reaches the thousands?

29
Welcome to the world of Cyber Goblins.

Game Story Summary
[/b]

Four Companions are Exiled by a Evil Wizard that holds the keys to time and space and has sent them into the far future with a portal conjured from life-force energy which he is harvesting from the creatures of the land. Our heroes are mysteriously thrown into the future thru a rift in the time/space continuum. These heroes that are removed from the fantasy lands of their origin are now battling to return home from the cybernetic future that they are trapped in. Battle your way thru hordes of sci-fi cyber imbued enemies that have only one sole objective, to destroy you. "

Game-Play Mechanics

Gameplay will be as follows:

Hack and Slash/Adventure
Sci-Fi/Fantasy Based Theme
2D Side Scrolling Action RPG
3D Characters and Assets with a 2D Perspective
Battle System with upgradable attacks and techniques
Swimming, Climbing, Puzzles and many other environment interactions
Witty Dialogue with Interesting Unique Characters...

About Us

Hello, My name is Malykai and we are making a game (already in-progress) and I think you would be a great addition to it. It is Open Concept game, meaning you are able to add you input and ideas into the game to shape its outcome. So the GDD I have but will change as we create more and more. I am a 3D Modeler/ Animator/2d Concept Artist/Sound Engineer/Visual Scripter. I want this team to be full of ambitious Individuals, so that the hunger to create drives us. The Style and format of the game is hack and slash adventure (2D Side Scroll with 3D Characters.) With this project the goal is to get a finished title under your belt and from there you can branch out and with your new experience build a bigger and better game. Thanks for your interest in the project.

Now this is where you come in. We need artist (which I myself am also one) to help us realize this Vision which is already in progress. We need concepts including environment pieces, Character works and the two combined. Also if you possess the skill to do 2D maps that's a plus but not mandatory. If you feel like this is a fit for you and have been wanting to add more to your portfolio, and work with other exceptional artist then this is the place. For compensation we will be splitting Royalties if, we go for funding, but as of right now it is a non-paid project in which you can add that you have " Worked on game that is shipped." to your portfolio.(Why not right?)

Playmaker thanks to you, you've been a great asset helping us move forward. I just wanted to let you know that we are moving into getting the animation pipeline rolling for the Main characters and Enemies and setting up a small prototype to work out all the kinks before we move on. Things have been moving great and we have received a great amount of contribution from the team.
We are now looking mainly for these Positions:

3D Character Modelers: 2
Rigging Artist: 2
Animators: 2
Sound Engineers: 1
Voice Talents: 2
Dialogue Artist: 1
Writer: 1

Currently Have:

2D Concept Artist 1/4
3d Modelers 3/4
3D Character Modelers 2/3
Rigging Artist 1/2
Animators 1/3
Programmers 2/3
Level Designers 2/4
Sound engineers 1/2
Writer 0/1
Dialogue Artist 0/1

The Roles are being filled just fine but we still would like to add you. Thanks

Thank you, will have an update coming up here in the next couple days. Thanks again for all the help and support and if you see a position full please don't hesitate to apply we could always use the help.

Keep following us @
Feel free to view our progress and to Contact me at the following:

www.facebook.com/pages/Creati.…
www.youtube.com/user/Xardyonz

Contact Me @
Skype ID : Xardyon0 (That is a zero at the end)Carto ID : Xardyon
Email: Creativemyndzstudio@Gmail.com
Or here on DeviantARt @ kage-forgotten.deviantart.com/

30
General Discussion / Help with Array[SOLVED]
« on: December 10, 2015, 06:35:58 PM »
Hey is there any way to get the amount of Items located in the Array?

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