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Messages - AarongamerX

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User Showcase / Re: Tower Mayhem
« on: May 30, 2012, 12:56:36 AM »
hehe gotta love jimi hendrix.

Good idea for a game. But how creative can one get with a character standing in a stationary position? And the enemies attack the same. How will this game be unique from the other bottleneck shooters? You should check out penguins vs zombies. I think the designer of that game solved the problem of space.

The weapon upgrades look cool. I think you have a great prototype. It just has to be taken to the next level imo.

Here is a game called ghost shooter. It was made with a free program called construct 2. It is similar to tower mayhem gameplay wise.

and here is penguins vs zombies

User Showcase / Re: Ball Game 3D
« on: May 30, 2012, 12:40:44 AM »
Amazing game. Its like pin ball meets brick break.

Thanks for the heads up guys. So i can just copy and paste scripts eh? That sounds awesome. I'm using unity right now as a level designer. I'm working with programmers to make a bullet hell game. It would be cool if i could make a game without any programming. I am used to scripting though. Such as UDK's kismet and Flash's action script.

General Discussion / How far can a non programmer take playmaker?
« on: May 29, 2012, 03:22:15 PM »
I was wondering how far can an average Joe take this program. I have a very vague concept of programming. Like loops, variables, instances, etc. But how good is the visual editor. Do you still have to program to make a good game? I'm using contruct 2 an html 5 game maker. I think its the best 2D game making program ive used. I'm debating whether or not to buy playmaker for the simple fact that i'm not sure how flexible it is.

But if this program is what i think it is i will buy it.

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