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Messages - kavery

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Pic attached (using Unity 2019.3.5f1 and PM 1.9 p19)

I'm instantiating a prefab that gets viewed over the PUN. The scene's Connection Controller FSM (borrowed from the Demo) has custom states added to the "on joined room" global event to do the instantiate. All worked great for a while. But now I'm getting events sent by other FSMs on the instantiated game object. If I disable an offending FSM, the next FSM on the object will send the event. But none of these FSMs are setup to send ANY events.

What could possibly be causing the bogus events? In the example screenshot, Spectator2:IsMine contains no send event actions anywhere in the FSM. It ends up causing the object to keep instantiating and gets stuck in a loop.   

Any help would be terrific.

PlayMaker Help / Using an action to override a button function?
« on: June 19, 2020, 08:58:11 AM »
Is it possible to use an action or call to trigger a button w/out clicking on it?

Connecting to a specific room name does work though.

Is joining random room even the best way to connect? I just need 2 people in the same room so I can test. It takes me 10 minutes to finally connect just to test 1 thing.

I can't figure out why it takes me many attempts to get a connection. I have two copies of the project (and instances of Unity) running on my machine. I connect to server and create a room. Then move to the other project, connect to server and join random room. But more times than not this fails. I make sure to wait until it connects to the master server before joining random room. I can't see any methodical order of operation that improves my odds.

Scenes are added to the build settings.

I attached a picture of the demo I'm using provided with playmaker photon.

PlayMaker Help / Photon 2 - getting version 2.16?
« on: June 05, 2020, 12:22:20 PM »
I'm seeing a warning that the newest version I have is unsupported. How do I get version 2.16?

Also, does it REALLY matter? What errors might I run into?

Could it be why joining random room only works sometimes?

PlayMaker Help / Actions for Simple Mesh Combine
« on: March 29, 2020, 05:55:03 PM »
I asked the author of simple mesh combine but he's not PM savvy. Is there any way to trigger a 'combine' or 'release' during runtime? I've tried everything. I have an app where you import .obj files and it needs to be able to combine and revert meshes on the fly.

Thanks for any help.

This started happening again on a newer project that's about a month old. But not before now. It's not a prefab object. I'm trying to type something into a comment field but it drops after each entry. As a dirty fix I type things into a text document and paste it in.

PlayMaker Help / Unintended action duplication in PM editor
« on: March 04, 2020, 09:11:36 AM »
Playmaker 1.9 v.19  Unity 2018 or 2019.

I'm getting some strange but consistent PM editor behavior.

For example if I copy an action and then delete another action, when I paste it pastes the deleted action. It's also really easy to accidentally duplicate an action, or sets of selected actions by mistake, just by clicking on the panel (in an effort to select a different action).

What could possibly be up? It's been leading to some errors in the logic when it happens unnoticed.   

Thanks for the help.

It's part of the oculus playmaker action set in the store. So maybe I should take it up with the developer  :D

PlayMaker Help / Error typing characters into text fields inside actions
« on: February 05, 2020, 01:14:01 PM »
Unity 2019
PM 1.9.0 p19

I keep getting this problem where I can only type one letter at a time into an entry field within an action (ie. child name). After typing one letter, the cursor vanishes and I have to re-establish the cursor to type another. It also won't let me type in a period.

Happens on both of my machines, and different versions of Unity.

Any hep would be fab.

Is there a way, or available action that allows BOTH controllers, rather than having 10 actions to listen for any press, with either hand?

See Pic

PlayMaker Help / Re: Find last GO in the hierarchy?
« on: December 06, 2019, 01:30:22 PM »
This is excellent. Much better than what I was seeking. It works with shortened local paths too. Thanks for adding that!

Wondering if there's a way to get an array of strings, to make a list of obj files from a path/folder .. so that in the PC app somebody can drop a bunch of .objs into the build folder, and select them from a menu, rather than have to type in the name of the file.

PlayMaker Help / Re: Find last GO in the hierarchy?
« on: December 02, 2019, 11:39:16 AM »
@LordHorusNL  thanks, but that only works for children of another game object. I meant the global hierarchy.

@JeanFabre that would be totally awesome. It's the free DUMMIESMAN Runtime OBJ Importer.

PlayMaker Help / Find last GO in the hierarchy?
« on: November 27, 2019, 03:00:16 PM »
I'm using the OBJ importer at runtime. It's a little awkward turning the imported OBJ into a GO variable, in order to access it with PM.

Since it appears last in the hierarchy upon import, that's one way I could find it. Is there a way to find last GO in the hierarchy?

Currently I figured a way involving find any object with "xx" somewhere in the name. But I'd rather not rely on having to put some unusual tag into every imported file name. It's a more expensive process as well.   

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