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Messages - kavery

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106
I upgraded to 5.3 and the latest patch. I tried 1.8 again.. this time it starts with a single red compiler error shown below. If I remove the .cs file in question and hit play, I get no compiler error but I get the same 999+ errors as mentioned before. Here's a few examples, starting with the initial error. Thanks for your help.

Assets/iTween/PlayMaker/Editor/iTweenMoveToActionEditor.cs(8,41): error CS0246: The type or namespace name `CustomActionEditor' could not be found. Are you missing a using directive or an assembly reference?

JumpkickTrigger: FSM: Action: MissingAction: Could Not Create Action: SetFloatValue (Maybe the script was removed?)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionReport:LogError(PlayMakerFSM, FsmState, FsmStateAction, Int32, String, String)
HutongGames.PlayMaker.ActionData:LogError(String)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.FsmState:LoadActions()
HutongGames.PlayMaker.Fsm:InitData()
HutongGames.PlayMaker.Fsm:Init(MonoBehaviour)
PlayMakerFSM:Init()
PlayMakerFSM:Awake()

Could Not Create Action: JumpkickTrigger: FSM: State 1: EnableFSM (Maybe the script was removed?)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.FsmState:LoadActions()
HutongGames.PlayMaker.Fsm:InitData()
HutongGames.PlayMaker.Fsm:Init(MonoBehaviour)
PlayMakerFSM:Init()
PlayMakerFSM:Awake()






107
I'm not sure where to post about this, but I'm having trouble with 1.8 and Unity 5.2.4, but with many more actions. For example set animator boolean.. any animator action.. all PM errors were 15,000 and counting.

I can't seem to install 1.8 without deleting all of the playmaker asset folders. Maybe this is ok practice but I wonder if it's why my actions get burnt, but I'm guessing that's not it.

I'm trying 1.8 because I couldn't get 1.7.3 to create a WebGL build. I first fixed the colliding .dll, but then I got hundreds of missing actions or namespace issues.

108
Action Requests / Re: New Apple TV / tvOS
« on: November 28, 2015, 12:37:50 PM »
+3!

The new remote is actually really nice for gaming, has a very accurate touchscreen like surface. Plenty of buttons for actions. And of course an A8 under the hood. The app market seems hungry too. 


109
Playmaker Help / Re: Change Mecanim States with Playmaker
« on: November 08, 2015, 12:19:41 PM »
How cool would it be though if you could navigate mecanim states just by mirroring what state you're in on any given FSM. Just like how state synchronization works but the other way around. I know you can achieve the same thing with parameters, but this would be a nice clean way to dictate transitions, with less setup and potential for variables clashing.

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