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Messages - kavery

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PlayMaker Help / Re: Add UV Map at runtime?
« on: August 08, 2019, 03:29:51 PM »
Oh wow, I'll try this. Thanks!

PlayMaker Help / Add UV Map at runtime?
« on: August 06, 2019, 08:37:28 PM »
Is it possible to add a UV map during runtime, like a basic box map or planar map?

In my situation a user imports an .fbx, and applies materials to each part. Would be great to add a base UV map when the imported file lacks one.

PlayMaker Help / Re: Disabled FSM still runs?
« on: August 01, 2019, 10:38:07 PM »
Hmm I'm having it again.

1.9 p18, Unity 2018.4.5

I thought maybe what happened was it was being de-activated by itself at runtime after running a couple states, but 'reset after exiting' was turned on. Still wouldn't make sense that it would be active. 

But now I'm having it again and that's not the case. Very simple trigger state, FSM clearly off (I can toggle it on, and off at will - no on every frame entanglement), but the state is live, and it indeed triggers when collided! So strange.

One more important point, if I check on the fsm component, and check it off again (through action or manually with mouse) it disables and does not trigger.

I deleted the FSM and rebuilt it, does not have the problem. The problem FSM was a duplicate of another GO, I stripped the states and kept only the first 2 states.

PlayMaker Help / Disabled FSM still runs?
« on: July 24, 2019, 03:51:10 PM »
I have an FSM that is set to disabled. Nothing activates it. Its has a box collider. When I run the game it still shows being active! And does the actions. Never seen this.

Unity 2018.4
PM 1.9.0 p18

I might have a solution - using float compares to jump between 2 states, one when you are above 0 and the other below 0. Then each state uses math differently to transition through each half of the 255 spectrum.

Would love to know if there is a simpler approach, but this isn't too bad. 

PlayMaker Help / Touch Axis Input - make 0 to 1 instead of -1 to 1?
« on: March 04, 2019, 09:29:02 AM »
I'm using a Vive controller and getting the touchpad axis V2. I'm then converting that to an HSV value so you can change the Hue of something by sliding around on the touchpad.

But instead of -1 to 1, I would like it to be 0 to 1 (but actually 0 to 255 after I set a multiply of 255, which right now becomes -255 to 255)

Any help would be swell, thanks! 

User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: February 26, 2019, 05:19:38 PM »
I'm getting a bunch of errors trying to import Steam PM tools. Any help would be great! I've used this in the past with no problems.

Unity 2017.4.2

PM 1.9.x

Thank you. This rocks!!

The shader pack is great, but would be much more useful if i could use PM. Is there a trick to controlling the dissolve and edge parameters? I only get the generic properties when I drag and drop the component into PM.

Is it faster to use get closest within an array vs finding by tag? If so is it significantly different in overhead?

Thanks   8)

PlayMaker Help / Specify Game Object - Peformance?[SOLVED]
« on: January 17, 2019, 12:02:38 PM »
Kind of a general question. I attached an image of an example action. Is it slower to use direct game object input like this vs using a GO variable?

Just wondering if this method requires a game object search every time the action is used.


PlayMaker Bug Reporting / Very Slow PM editor after updating to 1.85 or 1.9
« on: December 28, 2018, 09:58:11 PM »
I'm having a problem with this using different versions.. With Unity 2017.4. I finally got PM to update to 1.85 and 1.9 but in both versions the editor runs very slowly for large fsms. It might take 30 seconds to make a simple change.

It also takes a really long time to engage play mode in editor and exiting play mode.

I was using 1.7xx before with no problems.

I tried all of the preference options.   

I should mention I was also using 5.3.4 with 1.7xx.

PlayMaker Tips & Tricks / Re: Updating Unity and Playmaker(always scary)
« on: August 01, 2018, 08:17:04 AM »
Is there a good clean set of instructions on updating Unity and PM? This is most certainly the biggest drawback to PM. How to do, where to find out, how to keep hair intact.

PlayMaker Help / Re: Move By - Itween - Inconsistent
« on: July 25, 2018, 10:13:41 AM »
I think the problem comes from an outside GO, instructing the problem GO to move via itween. So I'm not sure if break point would reveal who that is. Ultimately I'll have to figure out another method I guess. 

PlayMaker Help / Re: Move By - Itween - Inconsistent
« on: July 25, 2018, 08:44:10 AM »
Great idea.. I just recently learned about that. BTW was there supposed to be a video link here?

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