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Messages - Horror

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PlayMaker Bug Reporting / Re: GameCenter Error
« on: December 12, 2012, 02:23:50 AM »
Thanks for the update Jean,

Hopefully they don't do this with Game Center too often!

PlayMaker Bug Reporting / Re: PoolManager Multiple Spawns
« on: December 10, 2012, 02:31:58 PM »
AH! Thanks Nezabyte! That fixed it. So it had nothing to do with PoolManager after all.

PlayMaker Bug Reporting / Re: PoolManager Multiple Spawns
« on: December 07, 2012, 05:30:38 PM »
Created a test project. Same problem - getting multiple spawns. Pretty sure everything is up to date.

I'll start a thread over at the PoolManager forums, too.

PlayMaker Bug Reporting / PoolManager Multiple Spawns[SOLVED]
« on: December 07, 2012, 06:03:11 AM »
This came up recently and I'm not sure what I updated to cause it. Suddenly all my spawners are spitting out additional enemies. The FSMs for these spawners have not been altered in months, so something strange is going on here.

My spawners basically set a random spawn interval, wait out the interval and then spawn the enemy; the process is then repeated. Frequently these spawners are creating two enemies simultaneously, though.

Anyone else noticed anything like this happening when using PoolManager? (or even Create Object? I don't use it anymore)

PlayMaker Help / Re: Get Component / Set Property only working once
« on: December 06, 2012, 11:38:28 PM »
Updated to 1.4.4f3 yesterday (before that, when Unity 4 was released). I forget if this was happening before or after I updated.

I just created a test game object that continuously creates, destroys and modifies a box and capsule collider but I wasn't able to reproduce the problem. It worked as expected.

PlayMaker Bug Reporting / Re: GameCenter Error
« on: December 06, 2012, 07:20:07 PM »
Any more info on this one?

PlayMaker Help / Get Component / Set Property only working once
« on: December 06, 2012, 03:15:13 AM »
Not sure if this is a bug or intended functionality but I don't seem to be able to store a component as a variable and set its properties multiple times.

I have an enemy that uses a capsule collider, but when it gets shot and knocked back I destroy the capsule and add a box collider instead, storing it as an object variable and using Set Property to apply the correct dimensions. (This is so the enemy falls flat on its back instead of rolling around when it hits the ground)

The setup works fine the first time the enemy dies, but when I respawn it (using PoolManager), setting the property on the component has no effect. The object value of the variable appears to be set correctly when everything starts going wrong, but maybe it's still storing the component that I destroyed on the first run through and which no longer exists?

There's either something going wrong with Get Component or Set Property.

EDIT: Solved this by creating a child game object with it's own collider and switching it on and off with Set Property when needed; so its more likely that there is an issue with Get Component.

PlayMaker Bug Reporting / Re: Cannot change state name
« on: December 05, 2012, 06:24:15 AM »
I've had this happen on PC and Mac, too. Can't work out what causes it.

PlayMaker Bug Reporting / [FIXED] GameCenter Error
« on: November 22, 2012, 06:50:51 AM »
I just imported the playMaker actions for GameCenter into my project and got this error. I'm using Unity 4 with latest playMaker and GameCenter plugins.

Code: [Select]
Assets/PlayMaker GameCenter/Actions/GameCenterConnect.cs(40,36): error CS0234: The type or namespace name `ConnectionStateDelegate' does not exist in the namespace `GameCenter'. Are you missing an assembly reference?

PlayMaker Bug Reporting / Re: Tilt Axis Switched (Unity 4)
« on: November 16, 2012, 06:24:24 AM »
So Pitch = Roll now?

Not sure what you mean by refactor. Am I just compensating for a change? If I switch my axis around it will fix the device build but I will have to tilt forward and back to look left and right when testing with the Unity remote.

PlayMaker Bug Reporting / Tilt Axis Switched (Unity 4)
« on: November 15, 2012, 05:57:13 PM »
Not sure if this is a Unity or playMaker issue, but my device tilting has been switched around since updating to Unity 4!

Tilting forward and back now makes my player turn left and right. It should be noted that this occurs on my Android hardware build but not when using the Unity remote to test on PC. I haven't tested on iOS yet.

I have checked my setup; everything should be working fine. I could change the axis that I'm using, but I'd rather not if it's a bug.

Can anyone else confirm this?

PlayMaker Help / Re: Leaderboards? iOS / Android
« on: November 12, 2012, 04:39:53 PM »
Thanks Jean,

I was looking at that one on the Asset Store. Looks like it's just what I need for iOS.

Android might have to wait for now.

PlayMaker Help / Leaderboards? iOS / Android
« on: November 11, 2012, 12:21:18 AM »
Has anyone implemented a leaderboard system into their playMaker project? If so, could you recommend any solutions? Do you have separate leaderboards for Android and iOS, or does it allow for some cross-platform competition?

I was thinking of trying the GameCenter plugin, but then I would need another solution for Android. How about OpenFeint?

Any advice?


PlayMaker Help / Re: Change Light Render Mode
« on: October 23, 2012, 04:06:35 PM »
Thanks Kiriri,

I created two scripts:

Low Quality
Code: [Select]
function Start () {
// Make the light render with vertex lighting
light.renderMode = LightRenderMode.ForceVertex;

High Quality
Code: [Select]
function Start () {
// Make the light render with pixel lighting
light.renderMode = LightRenderMode.ForcePixel;

Then I just fire the script I want with the Add Script action. It's simple enough that I won't have to pester Jean for a custom action ;)

PlayMaker Help / Re: Device Tilting Help
« on: October 23, 2012, 06:49:50 AM »
There's a bunch of great tutorials available. Have you watched the device acceleration video yet? (Number 5)

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