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Messages - wetcircuit

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General Discussion / Re: Drawing Tablet
« on: July 04, 2019, 09:34:28 AM »
Agree with Jan. I have since updated to iPad Pro and iPencil. They are perfect.

General Discussion / Re: Playmaker has changed my life
« on: July 04, 2019, 09:30:03 AM »
 8) It's the FSM thing.

I got nowhere in Unity because I couldn't get anything to "happen". FSMs make sense to me.

Visula scripting is good too because I am a lazy typer  ;D less typing = less typos.

PlayMaker Help / Too many Every Frame actions in a single state?
« on: July 03, 2019, 05:11:02 AM »
I'm using Playmaker to Get blendshape values from one model and Set them on another. There are 50+ blendshapes. My Get/Set actions are all in 1 big FSM state, running every frame.


Is it a problem having so many actions in a single state running every frame?
Should I break up the actions across multiple FSM?

I'm running this in the editor (not a build), would that make a difference, one way or other?

Thank you!  :D

Pointing to an image URL on the same web domain as the project is working correctly with WWWPOSTMobile.

 ::) Thank you. I would never have known that, and just a silly coincidence my test scene and the image were not at the same web domain.

Thank you for confirming, are there any options for WebGL?

I'm trying to build for WebGL with image textures pulled from an URL – Unity2017.3.0f3

WWWPOST works in Editor but throws "MovieTexture" errors that stop the build. I have to delete the .cs before I can successfully build a WebGL project.

WWWPOSTMobile also works in Editor but fails gracefully in the final WebGL project (texture doesn't load but Is Error event fires correctly).

Is there a different action/method I should use with WebGL? Is there something I have missed? Thank you for advice.

PlayMaker Help / "Record" blendshapes for Offline Rendering?
« on: September 12, 2017, 06:11:50 AM »
I use an audio-reactive tool for lipsync (SALSA), but this doesn't work for offline rendering. I'm looking for a way to "record" blendshape data during a realtime pass, to play back during the frame-by-frame render process. I'm using Unity5.6…

I was thinking I could GET BLENDSHAPE WEIGHT and save to an array during a low-res realtime pass, then PUT BLENDSHAPE WEIGHT during the offline pass…, but I'm at a loss how to make sure the data is recorded at regular intervals (30 or 60fps for instance, but I doubt it actually needs to be that fast). The important thing is to keep the timing consistent across several minutes worth of animation.

Appreciate any advice, or to be steered in a better direction if you have a suggestion...

 :-\ Ahh, it is a (paid) asset called Archimatix, an editor modeler with runtime parameters:!/content/59733

I don't think I can share it. Let me contact the author and ask his advice, I'll get back to you. Thanks.

PlayMaker Help / Set Property dropdown menu: "more…" doesn't open
« on: July 10, 2017, 08:20:22 AM »
I'm trying to use a Set Property action, but the property I need is behind the "more…" option alphabetically. But when I select "more…" (it flashes as selected) nothing seems to happen. I'm expecting to go deeper into the menu or open a new window, but instead the dropdown menu closes with nothing selected.

Hovering doesn't open new options either.

What am I doing wrong?

General Discussion / Recommend video/media plugin? Do I need one?
« on: February 21, 2017, 07:14:05 AM »
I am able to use Playmaker's built-in movie texture actions just fine, but I am looking for a solution that might run a little smoother with HD videos (1080p), and I can't import longer videos because Unity won't import large files. There are too many options on the Asset Store, with a broad range of prices that all more or less claim to do the same thing…. I have been trying demos, but many seem to be problematic on osX, and at least one (AVPro) threw an error when I had Playmaker installed.  ::)

Is there a Playmaker-compatible video plugin for osX and ios that anyone recommends? Hardware acceleration is great, but mostly I need Playmaker compatibility. Thank you for suggestions.

PlayMaker Help / Oops! uninstall ecosystem?
« on: December 20, 2016, 08:06:25 AM »
Hi, I just installed the ecosystem (to track down some actions suggested here on the forums) and my projects has borked and Playmaker isn't loading. I've lost the Playmaker menu options and my editor/action windows couldn't load….

Can I manually uninstall the Ecosystem? Which folders should I remove/delete?

Thanks, and yeah, I should have backed up before loading ANYTHING, but I never had any conflict with the Ecosystem before…. I am getting some errors that block running, but they are very vague (JSON Serializer from another asset).

General Discussion / Re: The game window suddenly turns off
« on: December 01, 2016, 12:08:29 PM »
This was a bug in the earlier releases of Unity 5.4. Turned my game window black after about 3-6 min…. I haven't seen it since updating to the most recent 5.4 release.

PlayMaker Help / Re: Camera view and changing background/sprites
« on: May 03, 2016, 08:31:49 PM »
This isn't really a playmaker question, this is a game mechanics question.

In most game situations, you can handle almost everything with Triggers and Events. When a player steps on an invisible cube on the path, a series of actions are called – like a boobytrap in Indiana Jones…. So in your game the player crosses a trigger and the sprite actions are called with an event.

Playmaker uses function state machines which makes game interactions like this easy to build. You have an invisible trigger on the path, with a FSM that is waiting for a collision with the player. When player crosses the trigger the FSM calls an Event that sends its active "state" to the next FSM where "stuff happens" – enemies are activated, score variable increased, particles explode, etc…. The FSM can even deactivate the game object it's attached to, so once triggered it it can spawn other objects, send events to other FSMs, then destroy itself.  It might reset itself, or it might only work the one time, that is up to you how you build it.

Thanks to forums I have an idea how to ask the question, but I'm not able to answer on my own.

I have a PlayMaker action supporting a 3rd-party asset, but it does not accept Playmaker variables in the input fields. For instance, the input "Text" uses public string, not public FsmString, another input uses public int, not public FsmInt, etc.

I believe (?) that I need to input the playmaker variable and convert it to a regular variable…. Anyone know a newbie tutorial for non-coders along these lines?

Community Wiki Suggestions / add Blendshape actions to Add-Ons page?
« on: June 24, 2015, 07:48:14 AM »
Maybe add a link to the blendshape actions on the wiki Add-ons page?

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