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Messages - wetcircuit

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Action Requests / Re: Request for Postprocessing Stack Actions
« on: October 14, 2019, 01:26:24 PM »
When I last checked keijiro's Post Processing controller, it was for PPS v1 (the version that was a camera component).

afaik, PPS2 can't be script controlled, it has to be done with post-process volume gameobjects.

Each PP volume has a weight adjustment. you can set all volumes to global (with different settings) and blend them….

The behavior is a little strange, I think the idea is they are a "stack" in the scene hierarchy so the first volume needs to be set full-weight, and it interpolates to the next volume's settings.

PlayMaker Help / Re: How do I sync a float "range" to another float "range"?
« on: September 15, 2019, 07:19:07 AM »
found "Remap Float" on the ecosystem.
Seems to be the function I want.

PlayMaker Help / How do I sync a float "range" to another float "range"?
« on: September 15, 2019, 06:42:43 AM »
I have a float variable that ranges from 8 - 15.
I need to keep another variable synced to it, with the range of 2.15 - 3.75.
The interpolation is linear.

Does this function have a name? How can I do this with Playmaker?

General Discussion / Re: Drawing Tablet
« on: July 04, 2019, 09:34:28 AM »
Agree with Jan. I have since updated to iPad Pro and iPencil. They are perfect.

General Discussion / Re: Playmaker has changed my life
« on: July 04, 2019, 09:30:03 AM »
 8) It's the FSM thing.

I got nowhere in Unity because I couldn't get anything to "happen". FSMs make sense to me.

Visula scripting is good too because I am a lazy typer  ;D less typing = less typos.

PlayMaker Help / Too many Every Frame actions in a single state?
« on: July 03, 2019, 05:11:02 AM »
I'm using Playmaker to Get blendshape values from one model and Set them on another. There are 50+ blendshapes. My Get/Set actions are all in 1 big FSM state, running every frame.


Is it a problem having so many actions in a single state running every frame?
Should I break up the actions across multiple FSM?

I'm running this in the editor (not a build), would that make a difference, one way or other?

Thank you!  :D

Pointing to an image URL on the same web domain as the project is working correctly with WWWPOSTMobile.

 ::) Thank you. I would never have known that, and just a silly coincidence my test scene and the image were not at the same web domain.

Thank you for confirming, are there any options for WebGL?

I'm trying to build for WebGL with image textures pulled from an URL – Unity2017.3.0f3

WWWPOST works in Editor but throws "MovieTexture" errors that stop the build. I have to delete the .cs before I can successfully build a WebGL project.

WWWPOSTMobile also works in Editor but fails gracefully in the final WebGL project (texture doesn't load but Is Error event fires correctly).

Is there a different action/method I should use with WebGL? Is there something I have missed? Thank you for advice.

PlayMaker Help / "Record" blendshapes for Offline Rendering?
« on: September 12, 2017, 06:11:50 AM »
I use an audio-reactive tool for lipsync (SALSA), but this doesn't work for offline rendering. I'm looking for a way to "record" blendshape data during a realtime pass, to play back during the frame-by-frame render process. I'm using Unity5.6…

I was thinking I could GET BLENDSHAPE WEIGHT and save to an array during a low-res realtime pass, then PUT BLENDSHAPE WEIGHT during the offline pass…, but I'm at a loss how to make sure the data is recorded at regular intervals (30 or 60fps for instance, but I doubt it actually needs to be that fast). The important thing is to keep the timing consistent across several minutes worth of animation.

Appreciate any advice, or to be steered in a better direction if you have a suggestion...

 :-\ Ahh, it is a (paid) asset called Archimatix, an editor modeler with runtime parameters:!/content/59733

I don't think I can share it. Let me contact the author and ask his advice, I'll get back to you. Thanks.

PlayMaker Help / Set Property dropdown menu: "more…" doesn't open
« on: July 10, 2017, 08:20:22 AM »
I'm trying to use a Set Property action, but the property I need is behind the "more…" option alphabetically. But when I select "more…" (it flashes as selected) nothing seems to happen. I'm expecting to go deeper into the menu or open a new window, but instead the dropdown menu closes with nothing selected.

Hovering doesn't open new options either.

What am I doing wrong?

General Discussion / Recommend video/media plugin? Do I need one?
« on: February 21, 2017, 07:14:05 AM »
I am able to use Playmaker's built-in movie texture actions just fine, but I am looking for a solution that might run a little smoother with HD videos (1080p), and I can't import longer videos because Unity won't import large files. There are too many options on the Asset Store, with a broad range of prices that all more or less claim to do the same thing…. I have been trying demos, but many seem to be problematic on osX, and at least one (AVPro) threw an error when I had Playmaker installed.  ::)

Is there a Playmaker-compatible video plugin for osX and ios that anyone recommends? Hardware acceleration is great, but mostly I need Playmaker compatibility. Thank you for suggestions.

PlayMaker Help / Oops! uninstall ecosystem?
« on: December 20, 2016, 08:06:25 AM »
Hi, I just installed the ecosystem (to track down some actions suggested here on the forums) and my projects has borked and Playmaker isn't loading. I've lost the Playmaker menu options and my editor/action windows couldn't load….

Can I manually uninstall the Ecosystem? Which folders should I remove/delete?

Thanks, and yeah, I should have backed up before loading ANYTHING, but I never had any conflict with the Ecosystem before…. I am getting some errors that block running, but they are very vague (JSON Serializer from another asset).

General Discussion / Re: The game window suddenly turns off
« on: December 01, 2016, 12:08:29 PM »
This was a bug in the earlier releases of Unity 5.4. Turned my game window black after about 3-6 min…. I haven't seen it since updating to the most recent 5.4 release.

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