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Messages - wetcircuit

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General Discussion / Re: Drawing Tablet
« on: April 20, 2015, 08:38:51 AM »
I am not trying to make you buy a wacom, lol. I use my iPad waaaaaay more than my Cintinq, but I was very disappointed where it came to graphic apps.

Here's a recent article with alternatives to Wacom... Presumably cheaper:

General Discussion / Re: Drawing Tablet
« on: April 20, 2015, 08:28:54 AM »
Ipad "pen" is more like a smudge sponge tip on a stick (You can buy them in any drug store along with colored usb cables...). it is kind of the practical opposite of a wacom-type pen which has "hard" replaceable nubs. Again it is very difficult to have any sort of pixel accuracy with iPad. It is for use with your finger. These ipad "pens" have a soft material that registers as "skin" by spreading over and connecting several contact points at the surface the way your finger does. Very difficult (if not impossible) to accurately define a single or specific pixel....

Another advantage of a wacom is that the pen does not need to make contact with the surface to be detected. You can hover very near the surface and use one of the pen's buttons for "airbrush" control, blending, erasing, etc. You can also rest your hand on the tablet without registering a "touch". There are even alternate "pens" you can buy that are designed to feel like other art tools (chisel nib, etc.)

Wacoms also use "pressure" sensitivity to control (for instance) brush thickness, line width, calligraphy strokes, etc. On an iPad you have to go to a menu (usually some gui buttons) to select line width, every time.... It makes drawing about as accurate as a wide felt tip marker on a napkin...

General Discussion / Re: Drawing Tablet
« on: April 16, 2015, 09:51:31 AM »
Well, Galaxy is much more than "just" a drawing tablet.... Also you should maybe look into apps that allow the Galaxy to be a controller.... I have an iPad which I love for some creative uses (music, writing) but not others... imho they are not great for visual art. I never feel like I have pixel level control. and technical menus kinda suck on a touch screen. lovely high res displays but the touch is usually much lower resolution.... I haven't tried Galaxy, so I can't say specifically.

For professional drawing and artwork a "real" purposed pen tablet can't really be compared. The Cintiq is way superior. It is an investment in a dedicated art tool, so if it is a major part of your art you can justify the price.... Is there maybe a computer or camera store where you could try a demo model? I'm sure you would know almost right away if you test it.

General Discussion / Re: Drawing Tablet
« on: April 14, 2015, 12:18:40 PM »
I think it is good. It feels solid and it was easy to program with functions where the side buttons and pen clicks replace keyboard shortcuts for individual programs.... It is expensive though. It has a comfortable border of "not screen". software text can look pretty small to my eyes - Sharp and readable, but fonts end up small and that can be a bit of eyestrain.... For drawing and pen stuff it is very smooth.

General Discussion / Re: Drawing Tablet
« on: April 11, 2015, 12:04:56 PM »
my .02ยข

It's a large surface but not high-res by today's standards.
VGA 1440 x 900  :-\

for that money I would consider getting a Surface3 (or even iPad) - higher resolution and more functionality (but smaller drawing area in inches) for roughly the same price. Probably lots of ways to use them as input device for your computer including just being a 2nd screen (ymmv)

I bought a Wacom Cintinq which was more expensive but is full HD and has a standard hdmi input so it can be used as a screen for any modern video device...

Share New Actions / Re: Set Multi Value
« on: April 05, 2015, 08:18:53 AM »
Very helpful!!! Thank you!

Playmaker Help / Re: [How] create a quiztable
« on: April 02, 2015, 09:32:17 AM »
I have been thinking about this too... trying to break it down.
Store the questions and answers as strings, and create an action loop where:
1. display the Question text string
2. Answer strings displayed with UI buttons
3. get/compare/record the answer
4. give feedback, review answers...

try an INT SWITCH (LOGIC) action to progress through the variables in your loop. and maybe BOOL COMPARE to control each button's logic based on if it is the right answer.

Many many ways to skin a cat, ymmv

I think I see it.... in your 3rd picture... don't "Finish" or "Loop Finish" the animation - leave it blank. The FSM will run the action then move to the next action in the stack, it should automatically do the FINISH transition when it reaches the end.

Android Help / Re: Store the game object when touched
« on: March 22, 2015, 11:38:13 AM »
it's a multi-part process.

1 listen for a screen touch
2 get the touch coordinates in X Y
3 raycast into the scene to get the object
4 do stuff based on the object

probably lots of ways to do it, but try the action SCREEN PICK for step 3.

Hope that helps.  :)

Playmaker Help / Look Away?
« on: March 10, 2015, 03:22:01 PM »
Ok, I am stuck so turning to community for help.

I need to "Smooth Look Away" from an object. Just like "Smooth Look At" but the opposite... I've gone round and round and I am just not getting it. I think I don't understand the math?

my "player" and the object are both Y=0. I think I need to get the angle by tan(x/z)... I honestly did not take trigonometry, lol. I don't know if this is correct.

How would you go about this? I am feeling very mathdumb and frustrated at the moment. Maybe I am overthinking it, and there is an another way?

Playmaker Help / Re: Is there a way to resize plamaker?
« on: March 01, 2015, 06:13:26 AM »
The visual window does scale. I use a trackball with a scroll wheel. For whatever reason my scroll wheel will "zoom out" the visual window.... I just looked through the interface. I don't see any way to control it with on-screen settings, and the "mini map" does not reflect the zoom. This might be a glitch? an easter egg?

Work In Progress... / Random dialog with SALSA
« on: February 24, 2015, 02:44:19 PM »
With help from the developer of SALSA and RandomEyes, I made a simple "dialog tree" where a character says one of 5 different quotes at random when you click on the screen (with a variable check so it won't repeat the last one used).

Each branch sets the audioclip and triggers a specific expression.... then plays the SALSA audio.

Thanks for looking. SALSA Playmaker info is here:

It is all done with what Unity has built in. I attach an animator component to my object and then create a Controller for it that I call 'Variables'. I don't bother giving it an Avatar. With that setup and the Playmaker Animator Actions I can start sending it information in variables . Now I have an easy way to look and watch in real time during play and other gameobjects can see this information....

Playmaker Help / Re: Is there a way to make "functions" in PlayMaker?
« on: February 22, 2015, 09:13:11 AM »
I can't find sub-FSM... it doesn't appear to be an actual action script, maybe a design concept (or figure of speech)?

I found Run FSM and this tutorial.

Share New Actions / Re: uSequencer Events!
« on: February 20, 2015, 09:56:55 AM »
Hey guys,

We've updated our Unity package a while ago, and I forgot to post it here. You can download our package from our forum.

Ahh, sorry if this sounds like a cranky pet-peeve, but after downloading your package I discover I have like 4 different unity packages in my downloads folder called "playmaker.unitypackage" or similar, lol. Would it be possible for everyone to start using logical package names like "OurSoftware-Playmaker.unitypackage"?

Not trying to sound ungrateful  ;D and I have been trying out your uRecord trial which is just amazing! I am about to try your uSequencer, too. Thank you for the Playmaker actions!

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