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Topics - Davision

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PlayMaker Bug Reporting / [SOLVED] "False" Message Spam
« on: August 06, 2012, 03:24:07 PM »
Im getting infinitely spammed with this message when clicking play:

I dont know much about scripts and have no idea how to get rid of it.

I do a "get component" with a particle emitter that has been set in a variable, then i do a "set property" on the Emit Bool of that component, it works just fine but when i then replace the object variable with a new particle emitter in the next turn it doesn't work anymore. The "set property" still triggers the first particle emitter even though the variable is clearly replaced with the new particle emitter. I double checked through the variables tab at runtime, really strange bug.

PlayMaker Bug Reporting / "Set Position" Bug
« on: July 18, 2012, 02:17:21 PM »
Til Set Position has been set it takes some time, or better said it runs through the next few states til the set position gets applied! I checked this with a raycast directly after the set position which failed and a raycast 1 second later which hit the object.
I took me some hours to figure out that there is a bug in "set position", it is crucial for my game that the set position gets applied directly because directly after it raycasts need check the playing field.

(Before it i used "create object" instead of setting position of objects that are already in the scene, a "create object" gets created before it runs through the next states.)

PlayMaker Help / Get Tag, "use owner" is missing
« on: July 15, 2012, 09:49:28 AM »
I just can't get the tag of the owner because the options of "Use owner" is simply missing in the get tag action. I also cant use "set game object", as a workaround, to set the owner in a variable because Use owner is there missing too. Am i missing something or did the PlayMaker programmer forgot to add those options there?

PlayMaker Help / [SOLVED] Hide Parent+Children?
« on: June 23, 2012, 02:32:16 PM »
I would like to hide a parent and all its children at once, is there a way to do this without turning off the script of the parent and the collisions of the childs?

I dont want to hide each children on its own with a loop because there a lot of children and after the hide it needs to unhide very quick again.

I made a "raycast" with a "bool test" of the "Store Did Hit" bool, so i can have actions for both cases (hit and not hit). The raycast gets repeated for all my sphere "game objects" in the level without a "wait" inbetween. But that results in a "infinite loop" error and my script stops. Even though its clearly not a loop because when i use a "wait" it cycles through all my gameobjects just fine, having a wait in it is too slow though.

Im also wondering why there is only a "hit event" in the raycast parameters and no "not hit event"? Without the bool test i use it would then simply have to stop when the ray doesnt hit.

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