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Messages - craigz

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Friendly bump if you're available @GR00V3R! Hope you are doing well 😊

Hiya GR00V3R!

I'm just digging into Photon2 now, I've used Photon1 w/ Playmaker before for some small projects, but am really hoping to use the second one for some of the more updated functionality.

Have you had pretty consistent success using it? (asking you because your posts are almost the only ones written this year 😂)

Let me know! Thanks!


Share New Actions / Re: Check If Folder Exists
« on: February 12, 2021, 08:48:40 AM »
AH! This is wonderful! I remember digging around for something like this on an easy save forum (because there is the 'create directory' action on ecosystem)

Should definitely see if its possible to put this action on Ecosystem 🙏

Thank you for sharing 💪

- craigz

Share New Actions / Re: Get Distance And Compare
« on: February 12, 2021, 08:45:40 AM »
This is great haha so useful! :D

Thank you 🙏

Share New Actions / Re: Cinemachine Support [ECOSYSTEM] [MAY 2020]
« on: February 12, 2021, 08:44:35 AM »
Hiya curb47 :)

Cinemachine values can be tricky to get sometimes 😅

I was able to find this tracked dolly path helper script that I edited to just take an input value. Though the value for it doesnt seem to line up with the path length on the dolly 🤷‍♂️

Original Link (but the script animated by default)

Otherwise, depending on how specific you need the function of this type of interaction (with particular parts of the environment etc), might be totally easier to do as Jean suggests with manual placed triggers 💪


Just a yearly check in on enums hehe 😊 was the reording capability ever worked into the tool? Or is it still best to create manual enums? I love using the tool as a manager itself, so wanted to check in 🙇‍♂️


Action Requests / Get Key Down Array
« on: July 23, 2020, 03:49:52 AM »
I use the newish 'UI Button Array' action ALL the time, and something similar that struck me as useful would be one for get key down? Where you could match different events to different keys inputted.

Of course, it is all a bit cosmetic such as in the case with UI Button Array, after all, life was not impossible before it. But for some reason it DOES make organization easier/more manageable.

Other than that. Playmaker 2.0 2021 🙏😂


Alex! This is so rad haha :D

Thank you so much for sharing, this actually really gets my gears turning for usecases! Thank you again 🙏


Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: April 28, 2020, 12:06:49 PM »
Friendly bump on the TMP actions on ecosystem :D (and hopefully to not have this strange issue again, happened today when downloading a github project) ><

Action Requests / Re: Mouse Look issue[SOLVED]
« on: April 22, 2020, 02:57:54 AM »
Ahhh! I hadn't looked through him sample but I had imported the action. Okay so you still have to manually add the offset. Got it! I was originally thinking along your train of thought like 'why couldnt it just take the rotation of the game object initially??' 🤦‍♂️

Thank you! :D

Thanks for sharing this Digitom, I've actually found myself needing something quite like this to match my physics interaction when having lots of stacked states instead of all on one 💪

For myself and others, are your current actions the 3D versions of basically this? :D

Share New Actions / Re: Arcing Projectiles To Target Position
« on: April 21, 2020, 06:11:15 PM »
This is excellent rongconcrx! Thank your for sharing :D


Action Requests / Re: Mouse Look issue[SOLVED]
« on: April 21, 2020, 12:30:51 PM »
Megmaltese! :D

I literally JUST discovered this issue now that you're explaining about the rotation. 100% true! Enters state and suddenly my character is looking up in a random direction lol

How did you end up fixing this?? (if you did)

Thank you for even trying to word this problem :P


Share New Actions / Re: Set Game Object as Viewport label...
« on: March 26, 2020, 03:01:25 AM »
Just wanted to hop in here real quick and mention this action isn't popping up on the latest version of Ecosystem 🤷‍♂️

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