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Topics - craigz

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Wanted to see if anyone had some experience with this before? It's been hard to pin point exactly WHAT statee/operation is causing this to happen in my project because of the N/A information.  But a 2342.12 ms lag is kind of crazy  ???

Close up of the culprit in the profiler




Action Requests / Object Variable Changed[SOLVED]
« on: October 07, 2016, 08:23:25 PM »
Anyone know of an 'Object Changed' action that functions similar to all the other changed event actions?

Example: A music manager listening to see if it's audio clip variable as changed, to then transition to the new one?

:D :D

User Showcase / W A R C U B E - [╯°□°]╯︵ ☐
« on: July 18, 2016, 08:01:17 PM »
Hi friends!

My name is craigz! I'm making a fun little game called WARCUBE.

Quick synopsis!

WARCUBE is a physics-based action brawler. Use the weapons of war to crush your enemies, siege castles, and bring glory to your six-sided self… all while enjoying a tasteful blend of slow-motion and speed ramping to make you look your best.

Become the WARCUBE.


Got passed Steam Greenlight last month (06/2016) (finishing #6 of 12,000+ :D) but if you want a lot more info, check it out here --> Warcube Greenlight 

But here's some GIFs, so you can see what it's like!

Let me know what you guys think! :D If you want to see more stuff, I've got it all here --> 

craigz :D

PlayMaker Bug Reporting / Array Remove Empty Broken [SOLVED?]
« on: July 08, 2016, 09:07:11 PM »
Hiya! :D

I believe the 'Array Remove Empty' action isn't functioning properly :)

I've got 8 string variables with the last 3 of them null (not spaces, I checked  ;)) and it doesn't seem to be removing them from the array.


PlayMaker Help / [SOLVED] ArrayMaker / HashTable Break?
« on: December 15, 2015, 05:46:43 PM »

 I recently updated to Unity 5.3, and the Playmaker Hash Table Proxy seems to break during runtime making any sort manipulation fail. It greys out the inspector and throws back an error.

 "Expected top level layout group missing! Too many GUILayout.EndScrollView/EndVertical/EndHorizontal?

I've been able to consistently recreate it by just expanding the PreFilled data menu on the Hash Table Proxy, then running the game.

But if the PreFilled data area is collapsed, then you run the game, it works fine. It's just whenever you expand it, whether before/after running game that the table breaks.

I also tried a fresh project and got the same. Here's a screenshot!

Any ideas?

Action Requests / Multi-Scene Editing
« on: December 08, 2015, 04:01:22 PM »
With Unity 5.3 comes multi-scene editing!

Any plans to get actions for these?  :)

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