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Messages - craigz

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Share New Actions / Re: Post Processing V2 Full Integration
« on: November 03, 2019, 12:07:24 AM »
These make their way onto the Ecosystem yet? :D

Share New Actions / Re: Playmaker + Scriptable Objects = Win
« on: October 16, 2019, 11:55:14 PM »
Thanks for making this! :D

They're SO cool! Hard to believe there's no comments on here 🤦‍♂️



Share New Actions / Re: Draw Bézier Curve Action
« on: September 01, 2019, 01:37:57 AM »
Just wanted to bump on this :D anyone else having issues with 2019 and these actions? Eeee! :D


Jean this is great! :D

Thanks for sharing! :D

General Discussion / Re: Remote Settings actions for Playmaker[SOLVED]
« on: August 22, 2019, 12:57:43 PM »
Just wanted to give a quick headsup on these - looks like Unity will be rolling out a new version of them at some point, it's currently in preview so I don't think there needs to be any rush on support. But just a super early heads up ;D

Remote settings are SO cool :D very powerful as is it currently, but their new rule system looks incredible.




Share New Actions / Re: Fully Nestable SubFSM Communication
« on: July 05, 2019, 02:28:27 AM »
Right, sorry, that is how I interpreted it as well :)

So it would just be a matter of using the run fsm template action instead of this current one 👍

Thanks for the clarification Djaydino!

Share New Actions / Re: Fully Nestable SubFSM Communication
« on: July 04, 2019, 01:51:41 AM »
I am in the beta already! :D though I was not aware it was integrated into beta yet.

Do you know if there is any reasonable upgrade path for if I'm heavily using this integration? Or is it a matter of just starting to use the official one? :P


Feature Requests / Re: Run FSM output
« on: July 02, 2019, 05:36:24 PM »
For anyone who finds this chain, be sure to check out this as it's the functionality asked for in a clear/concise way:

Share New Actions / Re: Fully Nestable SubFSM Communication
« on: July 02, 2019, 05:35:41 PM »
I just want to add visibility to this chain again. It's been so invaluable these past few years :)

Action Requests / Re: Get string 'between two characters'
« on: June 17, 2019, 06:18:15 PM »
Hmm... that SOUNDS like it should work! :D

Yep the bookend characters are only once per string, though I know that's not always the case for most people :)

I will test this soon and report back, thank you for the insight! :D

Action Requests / Get string 'between two characters'
« on: June 08, 2019, 11:05:15 PM »
Hiya! :D

I went digging all over and can't seem to find this functionality  :) is there a way to get the string characters between two characters? Currently parsing a CSV and there's some nested data between a set of brackets.

Usecase: I'm splitting the string into substrings, but then need to get the data between the [ ]


Let me know if I'm missing something that may already exist, totally possible ;D


Share New Actions / Re: Oculus Go and Gear VR Controller Actions
« on: May 22, 2019, 01:16:31 PM »
HendrikB! :D

Thank you so much for making all of these - I'm crazy impressed :D

Do you happen to know if most of these should work with the Oculus Quest? *fingers crossed*


Share New Actions / Re: SweepTest
« on: May 08, 2019, 04:36:48 PM »
Woah! This is rad :D

Thank you for sharing, I agree, lets get this sucker on ecosystem :D

Action Requests / Re: copy file (FileUtil: copy)
« on: May 08, 2019, 01:08:49 AM »
Sorry to necro :)

Can someone doublecheck if the 'Create Folder' action is still present? Not popping up on ecosystem for me :/

Also, is there any direct way to copy a folder? Or is it best to iterate through another folder and just copy files individually?


Share New Actions / Re: Unity Tilemap Actions
« on: May 03, 2019, 06:04:47 AM »
Excellent, thank you :) I was able to get it working pretty well.

I did modify a couple of the actions so a user can target a game object variable and automatically get the tilemap component.

Only usecase I can't quite figure out, is how to make a cell disappear when it's collided with or when a trigger object hits it. Since the point of collision is always outside of that actual cells range  :o

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