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Messages - craigz

Pages: 1 ... 12 13 [14]
196
PlayMaker Help / Re: Set Array on another FSM/GameObject
« on: April 29, 2016, 01:56:47 AM »
excellent! really need this as well! :D

197
Share New Actions / Re: Spektr Lightning effect action
« on: April 04, 2016, 03:09:54 PM »
so sick! thanks man :D

198
Action Requests / Re: Multi-Scene Editing
« on: January 24, 2016, 08:45:51 PM »
Saw this last month but forgot to reply! Thank you! :D

199
Ahh! Thanks Terri :D

Don't mind me... I'm just going to be taking this also.. :P

200
Should just need to subtract them :)

Here's one way to do it. It could probably be condensed down to a couple states, but  here's a few more to illustrate. I used integers to make the numbers cleaner, but it'll work for floats as well.

GIF


Grab


best!

201
PlayMaker Help / [SOLVED] ArrayMaker / HashTable Break?
« on: December 15, 2015, 05:46:43 PM »

 I recently updated to Unity 5.3, and the Playmaker Hash Table Proxy seems to break during runtime making any sort manipulation fail. It greys out the inspector and throws back an error.

 "Expected top level layout group missing! Too many GUILayout.EndScrollView/EndVertical/EndHorizontal?
UnityEditor.DockArea:OnGUI()"

I've been able to consistently recreate it by just expanding the PreFilled data menu on the Hash Table Proxy, then running the game.

But if the PreFilled data area is collapsed, then you run the game, it works fine. It's just whenever you expand it, whether before/after running game that the table breaks.

I also tried a fresh project and got the same. Here's a screenshot!



Any ideas?

202
User Showcase / Re: Finished Projects Made With PlayMaker
« on: December 10, 2015, 02:10:12 PM »
Boom! Launched our SECOND game with Playmaker! :D
It's called Bounce 5!
iOS - http://bit.ly/Bounce5-iOS
Android - http://bit.ly/Bounce5-Play
Amazon -  http://bit.ly/Bounce5-Amazon


203
Action Requests / Multi-Scene Editing
« on: December 08, 2015, 04:01:22 PM »
With Unity 5.3 comes multi-scene editing!

Any plans to get actions for these?  :)


204
User Showcase / Re: Finished Projects Made With PlayMaker
« on: September 11, 2015, 04:41:32 PM »
Hey friends!

We shipped a game called Fetch Dog Fetch a few months back for iOS and Android using Playmaker!

Absolutely been digging Playmaker :) so much fun!

15 sec Trailer
http://bit.ly/1GZBk0z
iOS
http://apple.co/1GhopXj
Android
http://bit.ly/1xzPyDp





205
User Showcase / Re: Jump Froggy Jump! - Android game created with Playmaker
« on: September 11, 2015, 04:20:11 PM »
Looking great man! :D I really dig it!

206
iOS Help / Re: Fixing IL2CPP linking errors
« on: July 20, 2015, 01:51:55 AM »
Hi Jean,

Thank you for your patience and helping, it means a lot to me :)

It worked! :D  Wahoo!

Still running into some properties not working when deploying to iOS (set sprite alpha over time as float etc) but there's definitely work arounds I can do for those fringe cases :)

thank you! :D
craigz

207
iOS Help / Re: Fixing IL2CPP linking errors
« on: July 17, 2015, 03:13:03 AM »
Hiya!

Strange right? I'm using the package from page 3 you had attached.

I did a fresh copy of the project/import of the package.

Imported the scripts from step 1, and get this if I click it again.

Thankyou for the quick responses :) is anyone else having this issue?

208
iOS Help / Re: Fixing IL2CPP linking errors
« on: July 16, 2015, 02:09:11 AM »
I can confirm the log's showing up in the console.

But I seem to be missing what's labeled 4. and 5. on yours and the live preview...

I imported the package, then 'Installed Actions'.  :/



209
iOS Help / Re: Fixing IL2CPP linking errors
« on: July 12, 2015, 12:53:35 AM »
Hi Jean!

Thank you so much for drilling away on this :)

Question though, it sounds like there's supposed to be a link.xml file that gets automatically created? I'm seeing the set property's being debugged in the console when I play but there's nothing in the Linker Wizard to create an .xml file afterwards :/

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