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Messages - craigz

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31
Share New Actions / Re: Unity Tilemap Actions
« on: May 02, 2019, 06:14:29 PM »
Oh gosh! These are wonderful! :D

Do you happen to know if setting to none would make it empty? And then (theoretically) update a grid collider?

Can someone do a quick run down of how these actions work together?

Then get these suckers on Ecosystem haha :D

Thanks!

-craigz

32
Hey Deek! :D

Just going through my tabs and realized I forgot to respond (though you DID have the answer :P shame on me) xD

Luckily I did have backup of the project, and the issue was as you described! Though what was specifically causing my issue was order of importing. Apparently I needed to import the packages before updating to 2018.3 as usual, but then for some reason once updating to 2018.3 all my array actions would disappear. So after update to 2018.3, I closed out of the editor, then just swapped the files/meta in windows explorer, reimported their parent folder and everything linked up correctly.  :o

Thank you for all the help and background knowledge, it really means a lot to me  ;D


33
PlayMaker Help / Re: Normalize Vector
« on: February 26, 2019, 06:41:18 PM »
I don't think its a bug, mainly because I know that it happens outside of this use case so much :)

I do remember seeing this post a while back, perhaps it will help:
http://hutonggames.com/playmakerforum/index.php?topic=5439.0

I remember being confused about the clamped magnitude option and not testing it, but sounds like it does?

34
PlayMaker Help / Re: Normalize Vector
« on: February 26, 2019, 05:03:45 PM »
Would also love to know about this... its an issue I've put off for a while... xD

35
PlayMaker Help / Re: 2018.3 Update - UGUI Event Organization?[SOLVED]
« on: February 26, 2019, 05:02:46 PM »
Can confirm, you are right  8)

Thanks! :D

36
PlayMaker Help / Re: 2018.3 Update - UGUI Event Organization?
« on: February 06, 2019, 02:19:36 PM »
Sounds good :)

Wanted to update you - after import should these events rectify themselves? Or is there something special that I need to do to re-nest them?

best,
craigz

37
Share New Actions / Re: ArrayMaker is now available [SEPTEMBER 2018]
« on: January 25, 2019, 02:02:21 AM »
Of course, I think it was probably just the mix of upgrading Playmaker and THEN going to 2018.3. Probably a fringe case :)

Thanks Jean!

38
Hi again Deek! :D

Hope you have been well my friend :)

Just wanted to give a shout and see if you or anyone else has been having trouble with GDE in Unity 2018.3? I noticed my GDEGetStringArray action doesnt seem to be getting recognized anymore? Figured I've give a shout here before giving Celeste a shout xP



best,

craigz

39
Share New Actions / Re: ArrayMaker is now available [SEPTEMBER 2018]
« on: January 23, 2019, 05:45:48 PM »
1) I dragged the old prefab into a new scene, unpacked it completely, then reprefabbed it, the blank references persist.

2) I dragged the old prefab into a scene, unpacked it completely, set its references again, prefabbed it. Any changes I make propagate correctly.

3) *FIX* I opened up the prefab, cleared a reference string, then retyped it in, the prefab then auto-saved itself, and now all the OTHER array/hash references on the prefab seem to have updated/returned. So it looks like just some change needed to happen ON the prefab IN prefab edit mode to fix the reference fields. So the data IS there, it just needed some sort of refresh? Weird, I don't understand it, but I'm thankful it worked :)

Hope this helps in some way, though I'm thinking it might have been a fringe case.

Thanks for all the help with everything Jean, it means a lot to me! :)

-craigz

40
Share New Actions / Re: ArrayMaker is now available [SEPTEMBER 2018]
« on: January 23, 2019, 01:04:09 AM »
Strange :/

- maybe I am missing a step?
Nope! That was the correct order xD

- what version of ArrayMaker is it?
Not particularly sure, probably a version that's at least 8 months old? I just updated to the latest version now though and this still seems to persist (after I've already updated to 2018.3). This is my main game, been in production for a while, so it's seen quite a few PM/Arraymaker updates :)

- does this happen only on this project? can you try on a fresh one?
Seems to only happen on this project :/

Any ideas/thoughts?

41
Share New Actions / Re: ArrayMaker is now available [SEPTEMBER 2018]
« on: January 21, 2019, 02:20:58 AM »
Sounds good xD

 :o

42
PlayMaker Help / Re: Flipping a Coin with Physics
« on: January 20, 2019, 10:31:10 PM »
hmm... maybe instead of torque you use that animated float and just plug it into a rotate action with every frame, per second and fixed checked?

43
Just downloaded!

AHH! This makes me SO happy haha :) I can't believe I never thought to ask... was struggling with this for years lol :P

Thanks again Jean!

 ;D

44
PlayMaker Bug Reporting / Re: Enum Creator Error
« on: January 20, 2019, 06:22:33 PM »
Excellent! Working as expected now :)

Sorry for the late reply on repro steps, but yes, was literally just click edit to existing item xD

Thanks again Jean!  :D

45
Share New Actions / Re: ArrayMaker is now available [SEPTEMBER 2018]
« on: January 20, 2019, 06:19:04 PM »
Hi Jean,

I've just updated a 2017.3 project to  2018.3 (new prefab system) and noticed some odd behavior with Arraymaker in the form of Array Lists and Hash Tables.

It seems when dragging a prefab into a scene that already has array lists/hash tables on it with set reference strings, those strings aren't carried over?

Example:

This is the opened prefab, note the reference strings on the arrays/hash tables.



This is it once it's been dragged into a scene.



And as you can see there's no current overrides on it.



Let me know if there's anything I can test/do. Worried about a bunch of broken things from this ;)

best,

craigz

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