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Messages - Bhoopalan

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I'm not sure how many other playmaker kit makers are out there but you sure seem to be an asset to an asset like playmaker.. ;)

Feature Requests / Re: Preferences: Disable tool-tips.
« on: June 10, 2015, 10:33:20 AM »
I'm back to playmaker after a long time. I was not a pro even when I was using playmaker previously. :P

I work on a laptop and the tips already occupy a lot of space. So I thought of turning it off. But in macbook F1 is to reduce brightness? I was not able to disable tips. I had to go to FSM tab where I found the 'Hints' button. May be it needs something better.

User Showcase / Re: 3D Infinite Runner for Playmaker [NEW!]
« on: May 12, 2015, 07:19:39 AM »

I'm running through errors with this kit.

It shows "The referenced script on this behaviour is missing" 25 times. When I press on it, it shows CoinMagnet, InnerTween and many others.

It also shows many "Could not create action" errors. Will it be possible to share the error report or logs or anything like that? If yes, how do I do it?

I kind of thought that it is a complete template and just replacing the prefabs would do. Is it not?


I'm getting this following error message only when Playmaker editor is open:

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.GUISkin.GetStyle (System.String styleName) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/GUISkinBindings.cs:269)
UnityEngine.GUIStyle.op_Implicit (System.String str) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/GUIStyleBindings.cs:848)
UnityEditor.GameObjectTreeViewGUI+GameObjectStyles..ctor ()
UnityEditor.GameObjectTreeViewGUI.InitStyles () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/TreeView/GameObjectTreeViewGUI.cs:49)
UnityEditor.TreeViewGUI.GetTotalSize (System.Collections.Generic.List`1 rows) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/TreeView/TreeViewGUI.cs:86)
UnityEditor.TreeView.GetContentSize () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/TreeView/TreeView.cs:339)
UnityEditor.TreeView.Frame (Int32 id, Boolean frame, Boolean ping) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/TreeView/TreeView.cs:778)
UnityEditor.SceneHierarchyWindow.FrameObjectPrivate (Int32 instanceID, Boolean frame, Boolean ping) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/SceneHierarchyWindow.cs:732)
UnityEditor.SceneHierarchyWindow.FrameObject (Int32 instanceID, Boolean ping) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/SceneHierarchyWindow.cs:715)
UnityEditor.EditorGUIUtility.PingObject (Int32 targetInstanceID) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/EditorGUIUtility.cs:426)
UnityEditor.EditorGUIUtility.PingObject (UnityEngine.Object obj) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/EditorGUIUtility.cs:418)
HutongGames.PlayMakerEditor.FsmEditor.Update ()
FsmEditorWindow.Update () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:319)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/DockArea.cs:244)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/DockArea.cs:237)
UnityEditor.HostView.SendUpdate () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/DockArea.cs:294)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/EditorApplication.cs:235)

I've read others say similarly and you've fixed it when they filed a bug. If that's the case, can you help me with that as well? The other thread is quite old at

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