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Messages - westingtyler

Pages: 1 ... 17 18 [19]
Action Requests / Take Screenshot Through Camera Item's Lens.
« on: September 14, 2015, 01:22:47 AM »
The Take Screenshot action currently takes a photo of everything on my screen, which is my character holding up  camera that has a render texture on it. But I want to be able to use the in-game camera to take screenshots, meaning the action uses the camera item's game camera, rather than my main scene camera, and all that exists in the final screenshot is what the camera item saw on its display screen.

I'm using the Oculus Rift, so I am not sure if that hinders this request. Does anyone have any suggestions for this?

I am not sure if it would be trivial to add a "which camera?" line to the "Take Screenshot" action.

Action Requests / 'game object has child named 'X'?'
« on: June 24, 2015, 08:51:57 AM »
'game object has child named 'X'?'
store bool,
store child game object,
events to send if true or false.

This action is something that would be very useful for someone like me who has attributes of objects saved as children. When I need to find out if an object (like an ObjectClicked) has a certain child, it is currently a 3-step process of checking if that named child exists, whereas this would make it a 1-step process.

If this exists, someone please let me know, and if someone makes it, thank you!

PlayMaker Help / Re: Problems with sword collider not hurting monster?
« on: April 09, 2015, 11:19:59 PM »
Hey! Adding rigidbody tags with the two settings you mentioned, worked! Now the sword slices the bag guy, and the cube area on the floor (spikes) hurts the zombie, too!

As for adding an Else case to the trigger tag, I will try that out, too.

Another question, and I can make a new topic if needed: what tools do I use to make the sword hit kick the enemy back a few meters?

As in, how do I store the direction the zombie is facing and create a location a few meters behind its current location, and iTween the zombie to that spot?

Also, I am not sure if you noticed in the video, but the zombie ALWAYS goes to the place you were at when it finished its last iTween movement. How do I interrupt that movement so he always runs toward you no matter where you move to, without waiting for the current path to finish?

Thank you for your help so far!

PlayMaker Help / Problems with sword collider not hurting monster?
« on: April 09, 2015, 04:29:45 AM »
Hello! I am new, and I have a stumper problem I am dealing with. I am a 0% programmer, which is why I love Playmaker. I am having a problem getting box collider areas to affect a monster character, though by switching out tags I can easily get those colliders to affect my player. Details are in my video! Any help is appreciated, as I also bring up a few other places I am stumped, too!

Here is a video of my problems. It is fun and has me talking in it!:

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